#[repr(C)]pub struct JoystickFeedback {
pub ty: FeedbackType,
pub id: u8,
pub intensity: f32,
}
Fields§
§ty: FeedbackType
§id: u8
This will hold an id number for each type of each feedback. Example, the first led would be id=0, the second would be id=1
intensity: f32
Intensity of the feedback, from 0.0 to 1.0, inclusive. If device is actually binary, driver should treat 0<=x<0.5 as off, 0.5<=x<=1 as on.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for JoystickFeedback
impl<'de> Deserialize<'de> for JoystickFeedback
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for JoystickFeedback
impl RefUnwindSafe for JoystickFeedback
impl Send for JoystickFeedback
impl Sync for JoystickFeedback
impl Unpin for JoystickFeedback
impl UnwindSafe for JoystickFeedback
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more