pub struct VisualBuilder { /* private fields */ }
Expand description
The builder for Visual
components.
The VisualBuilder
is used to construct Visual
elements of Links
.
This will configure the visual data:
geometry
: The geometry used for visualization.material
(Optional): The material is used to control the appearance of thegeometry
.transform
(Optional): The transform from theLink
frame to thegeometry
.name
(Optional): The string identifier (or name) of this visual element. For practical purposes, it is recommended to use unique identifiers/names.
They can be added to a LinkBuilder
while constructing a Link
by calling add_visual
.
A VisualBuilder
can be converted to a CollisionBuilder
to make defining Collision
easier.
WARNING: It is not recommended to use high-detail meshes for collision geometries, since this will slow down the collision checking process.
Also, keep in mind, that some simulators only support the use of convex meshes for collisions, if at all.
Implementations§
Source§impl VisualBuilder
impl VisualBuilder
Sourcepub fn new(
geometry: impl Into<Box<dyn GeometryInterface + Sync + Send>>,
) -> Self
pub fn new( geometry: impl Into<Box<dyn GeometryInterface + Sync + Send>>, ) -> Self
Create a new VisualBuilder
with the specified Geometry
.
Sourcepub fn new_full(
name: Option<String>,
transform: Option<Transform>,
geometry: impl Into<Box<dyn GeometryInterface + Sync + Send>>,
material_description: Option<MaterialDescriptor>,
) -> Self
pub fn new_full( name: Option<String>, transform: Option<Transform>, geometry: impl Into<Box<dyn GeometryInterface + Sync + Send>>, material_description: Option<MaterialDescriptor>, ) -> Self
Create a new VisualBuilder
with all fields specified.
Sourcepub fn transformed(self, transform: Transform) -> Self
pub fn transformed(self, transform: Transform) -> Self
Specify a transform
for this VisualBuilder
.
The default is a no transformation (The frame of the Visual
will be the same as the frame of the parent Link
).
Sourcepub fn materialized(self, material_description: MaterialDescriptor) -> Self
pub fn materialized(self, material_description: MaterialDescriptor) -> Self
Specify a material
for this VisualBuilder
.
The default is no material.
Sourcepub fn to_collision(&self) -> CollisionBuilder
pub fn to_collision(&self) -> CollisionBuilder
Creates a CollisionBuilder
from this VisualBuilder
reference by lossy conversion.
Creates a CollisionBuilder
from the VisualBuilder
by cloning the following fields:
name
transform
geometry
Source§impl VisualBuilder
Non-builder methods
impl VisualBuilder
Non-builder methods
Sourcepub fn name(&self) -> Option<&String>
pub fn name(&self) -> Option<&String>
Gets an optional reference to the name
of this VisualBuilder
.
Sourcepub fn transform(&self) -> Option<&Transform>
pub fn transform(&self) -> Option<&Transform>
Gets an optional reference to the transform
of this VisualBuilder
.
Sourcepub fn geometry(&self) -> &Box<dyn GeometryInterface + Sync + Send>
pub fn geometry(&self) -> &Box<dyn GeometryInterface + Sync + Send>
Gets a reference to the geometry
of this VisualBuilder
.
Sourcepub fn material(&self) -> Option<&MaterialDescriptor>
pub fn material(&self) -> Option<&MaterialDescriptor>
Gets an optional reference to the MaterialDescriptor
of this VisualBuilder
.
Trait Implementations§
Source§impl Clone for VisualBuilder
impl Clone for VisualBuilder
Source§impl Debug for VisualBuilder
impl Debug for VisualBuilder
Source§impl GroupIDChanger for VisualBuilder
impl GroupIDChanger for VisualBuilder
Source§unsafe fn change_group_id_unchecked(&mut self, new_group_id: &str)
unsafe fn change_group_id_unchecked(&mut self, new_group_id: &str)
Source§fn apply_group_id(&mut self)
fn apply_group_id(&mut self)
GroupID
delimiter replacements. Read moreSource§fn change_group_id(
&mut self,
new_group_id: impl GroupID,
) -> Result<(), GroupIDError>
fn change_group_id( &mut self, new_group_id: impl GroupID, ) -> Result<(), GroupIDError>
Source§impl PartialEq for VisualBuilder
impl PartialEq for VisualBuilder
Auto Trait Implementations§
impl Freeze for VisualBuilder
impl !RefUnwindSafe for VisualBuilder
impl Send for VisualBuilder
impl Sync for VisualBuilder
impl Unpin for VisualBuilder
impl !UnwindSafe for VisualBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.