AssetTypeId

Enum AssetTypeId 

Source
#[repr(u8)]
pub enum AssetTypeId {
Show 60 variants Image = 1, TShirt = 2, Audio = 3, Mesh = 4, Lua = 5, Hat = 8, Place = 9, Model = 10, Shirt = 11, Pants = 12, Decal = 13, Head = 17, Face = 18, Gear = 19, Badge = 21, Animation = 24, Torso = 27, RightArm = 28, LeftArm = 29, LeftLeg = 30, RightLeg = 31, Package = 32, YouTubeVideo = 33, Gamepass = 34, Plugin = 38, MeshPart = 40, HairAccessory = 41, FaceAccessory = 42, NeckAccessory = 43, ShoulderAccessory = 44, FrontAccessory = 45, BackAccessory = 46, WaistAccessory = 47, ClimbAnimation = 48, DeathAnimation = 49, FallAnimation = 50, IdleAnimation = 51, JumpAnimation = 52, RunAnimation = 53, SwimAnimation = 54, WalkAnimation = 55, PoseAnimation = 56, EarAccessory = 57, EyeAccessory = 58, EmoteAnimation = 61, Video = 62, TShirtAccessory = 64, ShirtAccessory = 65, PantsAccessory = 66, JacketAccessory = 67, SweaterAccessory = 68, ShortsAccessory = 69, LeftShoeAccessory = 70, RightShoeAccessory = 71, DressSkirtAccessory = 72, FontFamily = 73, EyebrowAccessory = 76, EyelashAccessory = 77, MoodAnimation = 78, DynamicHead = 79,
}

Variants§

§

Image = 1

§

TShirt = 2

§

Audio = 3

§

Mesh = 4

§

Lua = 5

§

Hat = 8

§

Place = 9

§

Model = 10

§

Shirt = 11

§

Pants = 12

§

Decal = 13

§

Head = 17

§

Face = 18

§

Gear = 19

§

Badge = 21

§

Animation = 24

§

Torso = 27

§

RightArm = 28

§

LeftArm = 29

§

LeftLeg = 30

§

RightLeg = 31

§

Package = 32

§

YouTubeVideo = 33

§

Gamepass = 34

§

Plugin = 38

§

MeshPart = 40

§

HairAccessory = 41

§

FaceAccessory = 42

§

NeckAccessory = 43

§

ShoulderAccessory = 44

§

FrontAccessory = 45

§

BackAccessory = 46

§

WaistAccessory = 47

§

ClimbAnimation = 48

§

DeathAnimation = 49

§

FallAnimation = 50

§

IdleAnimation = 51

§

JumpAnimation = 52

§

RunAnimation = 53

§

SwimAnimation = 54

§

WalkAnimation = 55

§

PoseAnimation = 56

§

EarAccessory = 57

§

EyeAccessory = 58

§

EmoteAnimation = 61

§

Video = 62

§

TShirtAccessory = 64

§

ShirtAccessory = 65

§

PantsAccessory = 66

§

JacketAccessory = 67

§

SweaterAccessory = 68

§

ShortsAccessory = 69

§

LeftShoeAccessory = 70

§

RightShoeAccessory = 71

§

DressSkirtAccessory = 72

§

FontFamily = 73

§

EyebrowAccessory = 76

§

EyelashAccessory = 77

§

MoodAnimation = 78

§

DynamicHead = 79

Implementations§

Source§

impl AssetTypeId

Source

pub const fn from_repr(discriminant: u8) -> Option<AssetTypeId>

Try to create Self from the raw representation

Trait Implementations§

Source§

impl Clone for AssetTypeId

Source§

fn clone(&self) -> AssetTypeId

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for AssetTypeId

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for AssetTypeId

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Display for AssetTypeId

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl FromStr for AssetTypeId

Source§

type Err = ParseError

The associated error which can be returned from parsing.
Source§

fn from_str(s: &str) -> Result<AssetTypeId, <Self as FromStr>::Err>

Parses a string s to return a value of this type. Read more
Source§

impl PartialEq for AssetTypeId

Source§

fn eq(&self, other: &AssetTypeId) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Serialize for AssetTypeId

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl TryFrom<&str> for AssetTypeId

Source§

type Error = ParseError

The type returned in the event of a conversion error.
Source§

fn try_from(s: &str) -> Result<AssetTypeId, <Self as TryFrom<&str>>::Error>

Performs the conversion.
Source§

impl Copy for AssetTypeId

Source§

impl Eq for AssetTypeId

Source§

impl StructuralPartialEq for AssetTypeId

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> PolicyExt for T
where T: ?Sized,

Source§

fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
Source§

fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T> ToString for T
where T: Display + ?Sized,

Source§

fn to_string(&self) -> String

Converts the given value to a String. Read more
Source§

impl<T> ToStringFallible for T
where T: Display,

Source§

fn try_to_string(&self) -> Result<String, TryReserveError>

ToString::to_string, but without panic on OOM.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

Source§

impl<T> ErasedDestructor for T
where T: 'static,