pub struct GameCreator {
pub id: u64,
pub kind: String,
pub name: Option<String>,
}Fields§
§id: u64§kind: String§name: Option<String>Trait Implementations§
Source§impl Clone for GameCreator
impl Clone for GameCreator
Source§fn clone(&self) -> GameCreator
fn clone(&self) -> GameCreator
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameCreator
impl Debug for GameCreator
Source§impl<'de> Deserialize<'de> for GameCreator
impl<'de> Deserialize<'de> for GameCreator
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for GameCreator
Source§impl PartialEq for GameCreator
impl PartialEq for GameCreator
Source§fn eq(&self, other: &GameCreator) -> bool
fn eq(&self, other: &GameCreator) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for GameCreator
impl Serialize for GameCreator
impl StructuralPartialEq for GameCreator
Auto Trait Implementations§
impl Freeze for GameCreator
impl RefUnwindSafe for GameCreator
impl Send for GameCreator
impl Sync for GameCreator
impl Unpin for GameCreator
impl UnsafeUnpin for GameCreator
impl UnwindSafe for GameCreator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more