OneshotSender

Struct OneshotSender 

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pub struct OneshotSender<T> { /* private fields */ }
Expand description

Sends a value to the associated Receiver.

A pair of both a Sender and a Receiver are created by the channel function.

§Examples

use tokio::sync::oneshot;

let (tx, rx) = oneshot::channel();

tokio::spawn(async move {
    if let Err(_) = tx.send(3) {
        println!("the receiver dropped");
    }
});

match rx.await {
    Ok(v) => println!("got = {:?}", v),
    Err(_) => println!("the sender dropped"),
}

If the sender is dropped without sending, the receiver will fail with error::RecvError:

use tokio::sync::oneshot;

let (tx, rx) = oneshot::channel::<u32>();

tokio::spawn(async move {
    drop(tx);
});

match rx.await {
    Ok(_) => panic!("This doesn't happen"),
    Err(_) => println!("the sender dropped"),
}

To use a Sender from a destructor, put it in an Option and call Option::take.

use tokio::sync::oneshot;

struct SendOnDrop {
    sender: Option<oneshot::Sender<&'static str>>,
}
impl Drop for SendOnDrop {
    fn drop(&mut self) {
        if let Some(sender) = self.sender.take() {
            // Using `let _ =` to ignore send errors.
            let _ = sender.send("I got dropped!");
        }
    }
}

let (send, recv) = oneshot::channel();

let send_on_drop = SendOnDrop { sender: Some(send) };
drop(send_on_drop);

assert_eq!(recv.await, Ok("I got dropped!"));

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impl<T> Sender<T>

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pub fn send(self, t: T) -> Result<(), T>

Attempts to send a value on this channel, returning it back if it could not be sent.

This method consumes self as only one value may ever be sent on a oneshot channel. It is not marked async because sending a message to an oneshot channel never requires any form of waiting. Because of this, the send method can be used in both synchronous and asynchronous code without problems.

A successful send occurs when it is determined that the other end of the channel has not hung up already. An unsuccessful send would be one where the corresponding receiver has already been deallocated. Note that a return value of Err means that the data will never be received, but a return value of Ok does not mean that the data will be received. It is possible for the corresponding receiver to hang up immediately after this function returns Ok.

§Examples

Send a value to another task

use tokio::sync::oneshot;

let (tx, rx) = oneshot::channel();

tokio::spawn(async move {
    if let Err(_) = tx.send(3) {
        println!("the receiver dropped");
    }
});

match rx.await {
    Ok(v) => println!("got = {:?}", v),
    Err(_) => println!("the sender dropped"),
}
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pub async fn closed(&mut self)

Waits for the associated Receiver handle to close.

A Receiver is closed by either calling close explicitly or the Receiver value is dropped.

This function is useful when paired with select! to abort a computation when the receiver is no longer interested in the result.

§Return

Returns a Future which must be awaited on.

§Examples

Basic usage

use tokio::sync::oneshot;

let (mut tx, rx) = oneshot::channel::<()>();

tokio::spawn(async move {
    drop(rx);
});

tx.closed().await;
println!("the receiver dropped");

Paired with select

use tokio::sync::oneshot;
use tokio::time::{self, Duration};

async fn compute() -> String {
    // Complex computation returning a `String`
}

let (mut tx, rx) = oneshot::channel();

tokio::spawn(async move {
    tokio::select! {
        _ = tx.closed() => {
            // The receiver dropped, no need to do any further work
        }
        value = compute() => {
            // The send can fail if the channel was closed at the exact same
            // time as when compute() finished, so just ignore the failure.
            let _ = tx.send(value);
        }
    }
});

// Wait for up to 10 seconds
let _ = time::timeout(Duration::from_secs(10), rx).await;
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pub fn is_closed(&self) -> bool

Returns true if the associated Receiver handle has been dropped.

A Receiver is closed by either calling close explicitly or the Receiver value is dropped.

If true is returned, a call to send will always result in an error.

§Examples
use tokio::sync::oneshot;

let (tx, rx) = oneshot::channel();

assert!(!tx.is_closed());

drop(rx);

assert!(tx.is_closed());
assert!(tx.send("never received").is_err());
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pub fn poll_closed(&mut self, cx: &mut Context<'_>) -> Poll<()>

Checks whether the oneshot channel has been closed, and if not, schedules the Waker in the provided Context to receive a notification when the channel is closed.

A Receiver is closed by either calling close explicitly, or when the Receiver value is dropped.

Note that on multiple calls to poll, only the Waker from the Context passed to the most recent call will be scheduled to receive a wakeup.

§Return value

This function returns:

  • Poll::Pending if the channel is still open.
  • Poll::Ready(()) if the channel is closed.
§Examples
use tokio::sync::oneshot;

use std::future::poll_fn;

let (mut tx, mut rx) = oneshot::channel::<()>();

tokio::spawn(async move {
    rx.close();
});

poll_fn(|cx| tx.poll_closed(cx)).await;

println!("the receiver dropped");

Trait Implementations§

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impl<T> Debug for Sender<T>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Drop for Sender<T>

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<T> Freeze for Sender<T>

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impl<T> !RefUnwindSafe for Sender<T>

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impl<T> Send for Sender<T>
where T: Send,

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impl<T> Sync for Sender<T>
where T: Send,

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impl<T> Unpin for Sender<T>

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impl<T> !UnwindSafe for Sender<T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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fn if_supports_color<'a, Out, ApplyFn>( &'a self, stream: impl Into<Stream>, apply: ApplyFn, ) -> SupportsColorsDisplay<'a, Self, Out, ApplyFn>
where ApplyFn: Fn(&'a Self) -> Out,

Apply a given transformation function to all formatters if the given stream supports at least basic ANSI colors, allowing you to conditionally apply given styles/colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.