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StoreData

Struct StoreData 

Source
pub struct StoreData {
    pub engine_access: *const dyn EngineAccess,
    pub now: f64,
    pub injected_actions: Vec<ActionWire>,
    pub log_messages: Vec<String>,
    pub provider_events: Vec<RawProviderEvent>,
    pub provider_events_enabled: bool,
}
Expand description

Data stored in each wasmtime Store.

Uses a raw pointer for EngineAccess because Linker<T> requires T without lifetime parameters. The Store is cached across calls for instance persistence, but engine_access is refreshed each call via reset_per_call and must only be dereferenced during the active call.

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§engine_access: *const dyn EngineAccess§now: f64§injected_actions: Vec<ActionWire>§log_messages: Vec<String>§provider_events: Vec<RawProviderEvent>§provider_events_enabled: bool

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impl StoreData

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pub unsafe fn engine(&self) -> &dyn EngineAccess

Access the engine through the raw pointer.

§Safety

The caller must ensure the pointer is still valid.

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pub fn reset_per_call( &mut self, engine_access: *const dyn EngineAccess, now: f64, provider_events_enabled: bool, )

Reset per-call fields while preserving the store (and WASM linear memory).

Trait Implementations§

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impl Send for StoreData

Available on crate feature wasm only.
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impl Sync for StoreData

Available on crate feature wasm only.

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