pub struct UnlockedRendererState<StdoutTy: ConsoleOutputFeatures + IoWrite + Send, StderrTy: ConsoleOutputFeatures + IoWrite + Send> { /* private fields */ }Expand description
The underlying renderer stat that is mutable, and is locked to get acted upon.
Implementations§
Source§impl<StdoutTy: ConsoleOutputFeatures + IoWrite + Send, StderrTy: ConsoleOutputFeatures + IoWrite + Send> UnlockedRendererState<StdoutTy, StderrTy>
impl<StdoutTy: ConsoleOutputFeatures + IoWrite + Send, StderrTy: ConsoleOutputFeatures + IoWrite + Send> UnlockedRendererState<StdoutTy, StderrTy>
Sourcepub fn new(
app_name: &'static str,
environment_prefix: &str,
(stdout, stderr): (StdoutTy, StderrTy),
(stdout_renderer, stderr_renderer): (Box<dyn ConsoleRenderer>, Box<dyn ConsoleRenderer>),
log_messages: BoundedReceiver<SuperConsoleLogMessage>,
) -> Self
pub fn new( app_name: &'static str, environment_prefix: &str, (stdout, stderr): (StdoutTy, StderrTy), (stdout_renderer, stderr_renderer): (Box<dyn ConsoleRenderer>, Box<dyn ConsoleRenderer>), log_messages: BoundedReceiver<SuperConsoleLogMessage>, ) -> Self
Create a new rendering state.
Sourcepub fn get_input_provider(&mut self) -> &mut Option<Box<dyn InputProvider>>
pub fn get_input_provider(&mut self) -> &mut Option<Box<dyn InputProvider>>
Get the current input provider.
pub fn set_input_provider(&mut self, iprovider: Box<dyn InputProvider>)
pub fn set_task_provider(&mut self, tprovider: Box<dyn TaskEventLogProvider>)
pub fn set_completed_input_channel(&mut self, channel: BoundedSender<String>)
pub fn get_unprocessed_inputs(&mut self) -> Vec<String>
Auto Trait Implementations§
impl<StdoutTy, StderrTy> Freeze for UnlockedRendererState<StdoutTy, StderrTy>
impl<StdoutTy, StderrTy> !RefUnwindSafe for UnlockedRendererState<StdoutTy, StderrTy>
impl<StdoutTy, StderrTy> Send for UnlockedRendererState<StdoutTy, StderrTy>
impl<StdoutTy, StderrTy> Sync for UnlockedRendererState<StdoutTy, StderrTy>
impl<StdoutTy, StderrTy> Unpin for UnlockedRendererState<StdoutTy, StderrTy>
impl<StdoutTy, StderrTy> !UnwindSafe for UnlockedRendererState<StdoutTy, StderrTy>
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