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Arena

Struct Arena 

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pub struct Arena {
    pub buffer: Buffer,
    pub f16_buffer: Option<Buffer>,
    pub offsets: HashMap<NodeId, usize>,
    pub lens: HashMap<NodeId, usize>,
    pub size: usize,
}
Expand description

One contiguous arena buffer + per-node byte offsets. Lives for the entire executable graph’s lifetime.

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§buffer: Buffer

Underlying GPU buffer. Bound as a single STORAGE_READ_WRITE resource for every kernel; offsets disambiguate per-node access.

§f16_buffer: Option<Buffer>

Optional shadow buffer holding f16 versions of every value written via write_f32. Sized at half the arena byte budget (each f32 element pairs with an f16 element at the same logical index — i.e. f16_off = f32_off / 2). Created only when the device exposes the SHADER_F16 feature; matmul kernels with f16-typed B input bind both buffer (for f32 activations) and f16_buffer (for f16 weights). Halves global memory traffic on the dominant matmul reads.

§offsets: HashMap<NodeId, usize>

Per-node byte offset into buffer.

§lens: HashMap<NodeId, usize>

Per-node byte length.

§size: usize

Total arena size in bytes.

Implementations§

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impl Arena

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pub fn from_plan(device: &Device, plan: &MemoryPlan) -> Self

Build an arena from a memory plan. Allocates one big buffer sized to fit every node’s offset+length.

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pub fn has(&self, id: NodeId) -> bool

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pub fn offset(&self, id: NodeId) -> usize

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pub fn len_of(&self, id: NodeId) -> usize

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pub fn set_actual_len(&mut self, id: NodeId, bytes: usize)

Override the actual data length (in bytes) for a node. The backend calls this after planning to record true elem*4 sizes instead of the alignment-padded slot sizes.

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pub fn write_f32(&self, queue: &Queue, id: NodeId, data: &[f32])

Write f32 data into the node’s slot. The queue performs an async transfer; subsequent kernel dispatches on the same queue see the new bytes. When the device supports SHADER_F16, also downcasts and writes the same data into the f16 shadow buffer at offset f32_offset / 2 — so matmul kernels with f16 weight bindings can read directly from there at half the bandwidth.

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pub fn read_f32(&self, device: &Device, queue: &Queue, id: NodeId) -> Vec<f32>

Read a node’s bytes back to host f32 via a staging buffer + blocking map. Used by run() for output extraction.

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pub fn read_bytes_range( &self, device: &Device, queue: &Queue, byte_off: usize, len: usize, ) -> Vec<u8>

Read a byte range from the arena (used for packed GGUF weights).

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pub fn write_bytes_range(&self, queue: &Queue, byte_off: usize, data: &[u8])

Write raw bytes into the arena at byte_off.

Auto Trait Implementations§

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impl Freeze for Arena

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impl !RefUnwindSafe for Arena

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impl Send for Arena

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impl Sync for Arena

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impl Unpin for Arena

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impl UnsafeUnpin for Arena

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impl !UnwindSafe for Arena

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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