pub struct WidgetNode {
pub widget: Rc<RefCell<dyn Widget>>,
pub children: Vec<WidgetNode>,
pub tag: Option<&'static str>,
}Expand description
Node in the widget hierarchy.
A WidgetNode owns a concrete widget instance and zero or more child nodes.
Events are dispatched depth‑first and drawing occurs in the same order.
This mirrors the behaviour of common retained‑mode UI frameworks.
Fields§
§widget: Rc<RefCell<dyn Widget>>The widget instance held by this node.
children: Vec<WidgetNode>Child nodes that make up this widget’s hierarchy.
tag: Option<&'static str>Optional test-automation tag for addressing this node by name.
Used by rlvgl-playit to locate widgets in the tree without
relying on coordinates. Zero-cost when None.
Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for WidgetNode
impl !Send for WidgetNode
impl !Sync for WidgetNode
impl !UnwindSafe for WidgetNode
impl Freeze for WidgetNode
impl Unpin for WidgetNode
impl UnsafeUnpin for WidgetNode
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