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WidgetNode

Struct WidgetNode 

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pub struct WidgetNode {
    pub widget: Rc<RefCell<dyn Widget>>,
    pub children: Vec<WidgetNode>,
    pub tag: Option<&'static str>,
}
Expand description

Node in the widget hierarchy.

A WidgetNode owns a concrete widget instance and zero or more child nodes. Events are dispatched depth‑first and drawing occurs in the same order. This mirrors the behaviour of common retained‑mode UI frameworks.

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§widget: Rc<RefCell<dyn Widget>>

The widget instance held by this node.

§children: Vec<WidgetNode>

Child nodes that make up this widget’s hierarchy.

§tag: Option<&'static str>

Optional test-automation tag for addressing this node by name.

Used by rlvgl-playit to locate widgets in the tree without relying on coordinates. Zero-cost when None.

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impl WidgetNode

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pub fn new(widget: Rc<RefCell<dyn Widget>>) -> Self

Create a new node with no children and no tag.

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pub fn with_tag(self, tag: &'static str) -> Self

Attach a test-automation tag to this node.

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pub fn dispatch_event(&mut self, event: &Event) -> bool

Propagate an event to this node and its children.

Returns true if any widget handled the event.

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pub fn draw(&self, renderer: &mut dyn Renderer)

Recursively draw this node and all child nodes using the given renderer.

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