pub struct Tier {
pub id: i32,
pub name: String,
}
Expand description
A RocketLeague ranked tier.
Fields§
§id: i32
Increments for every tier and sub-tier.
Example:
[
Tier {
id: 0,
name: "Unranked"
},
Tier {
id: 1,
name: "Bronze I"
},
Tier {
id: 2,
name: "Bronze II"
},
Tier {
id: 3,
name: "Bronze III"
},
Tier {
id: 4,
name: "Silver I"
},
Tier {
id: 5,
name: "Silver II"
},
Tier {
id: 6,
name: "Silver III"
},
Tier {
id: 7,
name: "Gold I"
},
Tier {
id: 8,
name: "Gold II"
},
...
]
name: String
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Tier
impl<'de> Deserialize<'de> for Tier
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Tier
impl RefUnwindSafe for Tier
impl Send for Tier
impl Sync for Tier
impl Unpin for Tier
impl UnwindSafe for Tier
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more