pub struct Touch {
pub player_name: String,
pub game_seconds: f32,
pub location: Vector3,
pub normal: Vector3,
pub team: i32,
/* private fields */
}
Expand description
Represents contact between a car and the ball.
Fields§
§player_name: String
The name of the player involved with the touch.
game_seconds: f32
Seconds that had elapsed in the game when the touch occurred.
location: Vector3
The point of contact for the touch.
normal: Vector3
The direction of the touch.
team: i32
The Team which the touch belongs to, 0 for blue 1 for orange.
Auto Trait Implementations§
impl Freeze for Touch
impl RefUnwindSafe for Touch
impl Send for Touch
impl Sync for Touch
impl Unpin for Touch
impl UnwindSafe for Touch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
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Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
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from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
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is actually part of its subset T
(and can be converted to it).Source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
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but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
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to the equivalent element of its superset.