[][src]Struct rlbot::flat::PlayerLoadoutBuilder

pub struct PlayerLoadoutBuilder<'a: 'b, 'b> { /* fields omitted */ }

Methods

impl<'a: 'b, 'b> PlayerLoadoutBuilder<'a, 'b>[src]

pub fn add_teamColorId(&mut self, teamColorId: i32)[src]

pub fn add_customColorId(&mut self, customColorId: i32)[src]

pub fn add_carId(&mut self, carId: i32)[src]

pub fn add_decalId(&mut self, decalId: i32)[src]

pub fn add_wheelsId(&mut self, wheelsId: i32)[src]

pub fn add_boostId(&mut self, boostId: i32)[src]

pub fn add_antennaId(&mut self, antennaId: i32)[src]

pub fn add_hatId(&mut self, hatId: i32)[src]

pub fn add_paintFinishId(&mut self, paintFinishId: i32)[src]

pub fn add_customFinishId(&mut self, customFinishId: i32)[src]

pub fn add_engineAudioId(&mut self, engineAudioId: i32)[src]

pub fn add_trailsId(&mut self, trailsId: i32)[src]

pub fn add_goalExplosionId(&mut self, goalExplosionId: i32)[src]

pub fn add_loadoutPaint(&mut self, loadoutPaint: WIPOffset<LoadoutPaint<'b>>)[src]

pub fn new(_fbb: &'b mut FlatBufferBuilder<'a>) -> PlayerLoadoutBuilder<'a, 'b>[src]

pub fn finish(self) -> WIPOffset<PlayerLoadout<'a>>[src]

Auto Trait Implementations

impl<'a, 'b> Send for PlayerLoadoutBuilder<'a, 'b>

impl<'a, 'b> Sync for PlayerLoadoutBuilder<'a, 'b>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>,