Struct PlayerLoadout

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pub struct PlayerLoadout<'a> {
    pub _tab: Table<'a>,
}

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§_tab: Table<'a>

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impl<'a> PlayerLoadout<'a>

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pub const VT_TEAMCOLORID: VOffsetT = 4i16

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pub const VT_CUSTOMCOLORID: VOffsetT = 6i16

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pub const VT_CARID: VOffsetT = 8i16

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pub const VT_DECALID: VOffsetT = 10i16

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pub const VT_WHEELSID: VOffsetT = 12i16

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pub const VT_BOOSTID: VOffsetT = 14i16

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pub const VT_ANTENNAID: VOffsetT = 16i16

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pub const VT_HATID: VOffsetT = 18i16

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pub const VT_PAINTFINISHID: VOffsetT = 20i16

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pub const VT_CUSTOMFINISHID: VOffsetT = 22i16

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pub const VT_ENGINEAUDIOID: VOffsetT = 24i16

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pub const VT_TRAILSID: VOffsetT = 26i16

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pub const VT_GOALEXPLOSIONID: VOffsetT = 28i16

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pub const VT_LOADOUTPAINT: VOffsetT = 30i16

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pub fn init_from_table(table: Table<'a>) -> Self

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pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>( _fbb: &'mut_bldr mut FlatBufferBuilder<'bldr>, args: &'args PlayerLoadoutArgs<'args>, ) -> WIPOffset<PlayerLoadout<'bldr>>

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pub fn teamColorId(&self) -> i32

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pub fn customColorId(&self) -> i32

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pub fn carId(&self) -> i32

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pub fn decalId(&self) -> i32

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pub fn wheelsId(&self) -> i32

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pub fn boostId(&self) -> i32

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pub fn antennaId(&self) -> i32

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pub fn hatId(&self) -> i32

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pub fn paintFinishId(&self) -> i32

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pub fn customFinishId(&self) -> i32

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pub fn engineAudioId(&self) -> i32

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pub fn trailsId(&self) -> i32

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pub fn goalExplosionId(&self) -> i32

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pub fn loadoutPaint(&self) -> Option<LoadoutPaint<'a>>

Trait Implementations§

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impl<'a> Clone for PlayerLoadout<'a>

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fn clone(&self) -> PlayerLoadout<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for PlayerLoadout<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Follow<'a> for PlayerLoadout<'a>

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type Inner = PlayerLoadout<'a>

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fn follow(buf: &'a [u8], loc: usize) -> Self::Inner

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impl<'a> PartialEq for PlayerLoadout<'a>

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fn eq(&self, other: &PlayerLoadout<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Copy for PlayerLoadout<'a>

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impl<'a> StructuralPartialEq for PlayerLoadout<'a>

Auto Trait Implementations§

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impl<'a> Freeze for PlayerLoadout<'a>

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impl<'a> RefUnwindSafe for PlayerLoadout<'a>

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impl<'a> Send for PlayerLoadout<'a>

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impl<'a> Sync for PlayerLoadout<'a>

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impl<'a> Unpin for PlayerLoadout<'a>

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impl<'a> UnwindSafe for PlayerLoadout<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Scalar for T
where T: Copy + PartialEq + Debug + Any,

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fn is<T>() -> bool
where T: Scalar,

Tests if Self the same as the type T Read more
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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unsafe fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.