Enum rlbot::GameMap [−][src]
#[repr(i32)]pub enum GameMap { DFHStadium, Mannfield, ChampionsField, UrbanCentral, BeckwithPark, UtopiaColiseum, Wasteland, NeoTokyo, AquaDome, StarbaseArc, Farmstead, DFHStadium_Stormy, DFHStadium_Day, Mannfield_Stormy, Mannfield_Night, ChampionsField_Day, BeckwithPark_Stormy, BeckwithPark_Midnight, UrbanCentral_Night, UrbanCentral_Dawn, UtopiaColiseum_Dusk, DFHStadium_Snowy, Mannfield_Snowy, UtopiaColiseum_Snowy, Badlands, Badlands_Night, TokyoUnderpass, Arctagon, Pillars, Cosmic, DoubleGoal, Octagon, Underpass, UtopiaRetro, Hoops_DunkHouse, DropShot_Core707, ThrowbackStadium, Workshop_Aerial_Map, Workshop_BeachVolley, Workshop_DribblingChallenge2, Workshop_DribblingChallenge, Workshop_ObstacleCourse2, Workshop_ObstacleCourse, Workshop_ShipYarr, }
Variants
DFHStadium
Mannfield
ChampionsField
UrbanCentral
BeckwithPark
UtopiaColiseum
Wasteland
NeoTokyo
AquaDome
StarbaseArc
Farmstead
DFHStadium_Stormy
DFHStadium_Day
Mannfield_Stormy
Mannfield_Night
ChampionsField_Day
BeckwithPark_Stormy
BeckwithPark_Midnight
UrbanCentral_Night
UrbanCentral_Dawn
UtopiaColiseum_Dusk
DFHStadium_Snowy
Mannfield_Snowy
UtopiaColiseum_Snowy
Badlands
Badlands_Night
TokyoUnderpass
Arctagon
Pillars
Cosmic
DoubleGoal
Octagon
Underpass
UtopiaRetro
Hoops_DunkHouse
DropShot_Core707
ThrowbackStadium
Workshop_Aerial_Map
Workshop_BeachVolley
Workshop_DribblingChallenge2
Workshop_DribblingChallenge
Workshop_ObstacleCourse2
Workshop_ObstacleCourse
Workshop_ShipYarr
Trait Implementations
impl Debug for GameMap
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impl Debug for GameMap
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Copy for GameMap
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impl Copy for GameMap
impl Clone for GameMap
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impl Clone for GameMap
fn clone(&self) -> GameMap
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fn clone(&self) -> GameMap
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
impl PartialEq for GameMap
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impl PartialEq for GameMap
fn eq(&self, other: &GameMap) -> bool
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fn eq(&self, other: &GameMap) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
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fn ne(&self, other: &Rhs) -> bool
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[src]This method tests for !=
.
impl Eq for GameMap
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impl Eq for GameMap
impl Hash for GameMap
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impl Hash for GameMap