Struct rlbot::PlayerInput [−][src]
#[repr(C)]pub struct PlayerInput { pub Throttle: f32, pub Steer: f32, pub Pitch: f32, pub Yaw: f32, pub Roll: f32, pub Jump: bool, pub Boost: bool, pub Handbrake: bool, }
Fields
Throttle: f32
Steer: f32
Pitch: f32
Yaw: f32
Roll: f32
Jump: bool
Boost: bool
Handbrake: bool
Trait Implementations
impl Debug for PlayerInput
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impl Debug for PlayerInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Default for PlayerInput
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impl Default for PlayerInput
fn default() -> PlayerInput
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fn default() -> PlayerInput
Returns the "default value" for a type. Read more
impl Copy for PlayerInput
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impl Copy for PlayerInput
impl Clone for PlayerInput
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impl Clone for PlayerInput
fn clone(&self) -> PlayerInput
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fn clone(&self) -> PlayerInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl Send for PlayerInput
impl Send for PlayerInput
impl Sync for PlayerInput
impl Sync for PlayerInput