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Node

Struct Node 

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pub struct Node {
    pub info: NodeInfo,
    pub state: NodeState,
    pub incarnation: u64,
    pub last_seen: Instant,
    pub partition_leader_count: u32,
    pub partition_replica_count: u32,
    pub is_raft_leader: bool,
}
Expand description

Full node state including runtime information

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§info: NodeInfo

Static node information

§state: NodeState

Current node state

§incarnation: u64

Incarnation number (for SWIM protocol)

§last_seen: Instant

Last time we heard from this node

§partition_leader_count: u32

Number of partitions led by this node

§partition_replica_count: u32

Number of partition replicas on this node

§is_raft_leader: bool

Whether this node is the Raft leader

Implementations§

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impl Node

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pub fn new(info: NodeInfo) -> Self

Create a new node from info

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pub fn touch(&mut self)

Update last seen time

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pub fn mark_alive(&mut self, incarnation: u64) -> bool

Mark as alive with incarnation-based CAS.

Returns true if the transition was accepted.

Enforces state machine rules:

  • Unknown/Suspect → Alive: always valid with >= incarnation
  • Dead → Alive: only valid with strictly higher incarnation (rejoin)
  • Alive → Alive: valid with higher incarnation (state refresh)
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pub fn mark_suspect(&mut self) -> bool

Mark as suspect with state machine guard.

Returns true if the transition was accepted.

Only Alive|Unknown → Suspect is valid. Dead → Suspect is explicitly rejected to prevent the Suspect→Dead→Suspect race condition.

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pub fn mark_dead(&mut self) -> bool

Mark as dead with state machine guard.

Returns true if the transition was accepted.

Only Suspect → Dead is valid in SWIM. Direct Alive → Dead is rejected (must go through Suspect first). Already Dead is a no-op (idempotent).

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pub fn mark_leaving(&mut self) -> bool

Mark as leaving.

Returns true if the transition was accepted. Valid from any non-Dead state (graceful shutdown).

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pub fn is_healthy(&self) -> bool

Check if node is healthy

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pub fn id(&self) -> &str

Get node ID

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pub fn cluster_addr(&self) -> SocketAddr

Get cluster address

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pub fn client_addr(&self) -> SocketAddr

Get client address

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pub fn load_score(&self) -> u32

Calculate load score (lower is better for placement)

Trait Implementations§

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impl Clone for Node

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fn clone(&self) -> Node

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Node

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&Node> for NodeGossipState

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fn from(node: &Node) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl Freeze for Node

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impl RefUnwindSafe for Node

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impl Send for Node

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impl Sync for Node

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impl Unpin for Node

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impl UnsafeUnpin for Node

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impl UnwindSafe for Node

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Dereferences the given pointer. Read more
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Drops the object pointed to by the given pointer. Read more
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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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