pub struct SerializeState<A: Actor> { /* private fields */ }Implementations§
Source§impl<A: Actor> SerializeState<A>
impl<A: Actor> SerializeState<A>
pub fn reason(&self) -> SerializeStateReason
pub fn save<S: Serialize>(self, state: &S)
pub fn save_with(self, deltas: Vec<StateDelta>)
pub fn save_state_and_conns<S: Serialize>( self, state: &S, conn_hibernation: Vec<(ConnId, Vec<u8>)>, conn_hibernation_removed: Vec<ConnId>, )
pub fn skip(self)
Trait Implementations§
Source§impl<A: Actor> Drop for SerializeState<A>
impl<A: Actor> Drop for SerializeState<A>
Auto Trait Implementations§
impl<A> !RefUnwindSafe for SerializeState<A>
impl<A> !Sync for SerializeState<A>
impl<A> !UnwindSafe for SerializeState<A>
impl<A> Freeze for SerializeState<A>
impl<A> Send for SerializeState<A>
impl<A> Unpin for SerializeState<A>
impl<A> UnsafeUnpin for SerializeState<A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> FutureExt for T
impl<T> FutureExt for T
Source§fn with_context(self, otel_cx: Context) -> WithContext<Self> ⓘ
fn with_context(self, otel_cx: Context) -> WithContext<Self> ⓘ
Source§fn with_current_context(self) -> WithContext<Self> ⓘ
fn with_current_context(self) -> WithContext<Self> ⓘ
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
Source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request