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ActorConfig

Struct ActorConfig 

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pub struct ActorConfig {
Show 28 fields pub name: Option<String>, pub icon: Option<String>, pub has_database: bool, pub remote_sqlite: bool, pub enable_actor_runtime_socket: bool, pub has_state: bool, pub can_hibernate_websocket: CanHibernateWebSocket, pub state_save_interval: Duration, pub create_vars_timeout: Duration, pub create_conn_state_timeout: Duration, pub on_before_connect_timeout: Duration, pub on_connect_timeout: Duration, pub on_migrate_timeout: Duration, pub action_timeout: Duration, pub sleep_timeout: Duration, pub no_sleep: bool, pub sleep_grace_period: Duration, pub sleep_grace_period_overridden: bool, pub connection_liveness_timeout: Duration, pub connection_liveness_interval: Duration, pub max_queue_size: u32, pub max_schedules: u32, pub max_queue_message_size: u32, pub max_incoming_message_size: u32, pub max_outgoing_message_size: u32, pub overrides: Option<ActorConfigOverrides>, pub actions: Vec<ActionDefinition>, pub inspector_tabs: Vec<InspectorTabEntry>,
}

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§name: Option<String>§icon: Option<String>§has_database: bool

Whether the user declared a SQLite database for this actor (db({...}) on the TS side). Gates the inspector database tab.

§remote_sqlite: bool§enable_actor_runtime_socket: bool

Enables the experimental Actor Runtime Socket.

§has_state: bool

Whether the user declared actor state (state: ... or createState). Gates the inspector state tab and state-subscription messages.

§can_hibernate_websocket: CanHibernateWebSocket§state_save_interval: Duration§create_vars_timeout: Duration§create_conn_state_timeout: Duration§on_before_connect_timeout: Duration§on_connect_timeout: Duration§on_migrate_timeout: Duration§action_timeout: Duration§sleep_timeout: Duration§no_sleep: bool§sleep_grace_period: Duration§sleep_grace_period_overridden: bool§connection_liveness_timeout: Duration§connection_liveness_interval: Duration§max_queue_size: u32§max_schedules: u32§max_queue_message_size: u32§max_incoming_message_size: u32§max_outgoing_message_size: u32§overrides: Option<ActorConfigOverrides>§actions: Vec<ActionDefinition>§inspector_tabs: Vec<InspectorTabEntry>

Author-declared inspector tab entries (custom tabs + built-in hides). Validated upstream (Zod / builder).

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impl ActorConfig

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pub fn from_input(config: ActorConfigInput) -> Self

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pub fn effective_sleep_grace_period(&self) -> Duration

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pub fn validate(&self) -> Result<()>

Runtime authority for rejecting malformed config that bypassed the TypeScript Zod layer (direct Rust builders, NAPI shim corruption, etc.). Call this before constructing an ActorFactory from this config so the actor never starts with garbage state.

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impl Clone for ActorConfig

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fn clone(&self) -> ActorConfig

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActorConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ActorConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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