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ActorTask

Struct ActorTask 

Source
pub struct ActorTask {
    pub actor_id: String,
    pub generation: u32,
    pub lifecycle_inbox: UnboundedReceiver<LifecycleCommand>,
    pub dispatch_inbox: UnboundedReceiver<DispatchCommand>,
    pub lifecycle_events: UnboundedReceiver<LifecycleEvent>,
    pub lifecycle: LifecycleState,
    pub factory: Arc<ActorFactory>,
    pub ctx: ActorContext,
    pub start_input: Option<Vec<u8>>,
    pub state_save_deadline: Option<Instant>,
    pub inspector_serialize_state_deadline: Option<Instant>,
    pub sleep_deadline: Option<Instant>,
    /* private fields */
}

Fields§

§actor_id: String§generation: u32§lifecycle_inbox: UnboundedReceiver<LifecycleCommand>

Lifecycle commands (Start / Stop / FireAlarm) sent by the registry in response to engine-driven EnvoyCallbacks from the envoy client.

§dispatch_inbox: UnboundedReceiver<DispatchCommand>

Client-originated work sent by RegistryDispatcher in registry/dispatch.rs (Action, OpenWebSocket, Workflow*) and registry/http.rs (Http, QueueSend).

§lifecycle_events: UnboundedReceiver<LifecycleEvent>

Internal self-events the actor enqueues onto itself via ActorContext hooks (save/inspector/activity notifications from actor/state.rs, actor/connection.rs, actor/context.rs).

§lifecycle: LifecycleState§factory: Arc<ActorFactory>§ctx: ActorContext§start_input: Option<Vec<u8>>§state_save_deadline: Option<Instant>

Next deadline at which on_state_save_tick should flush a deferred state save. Cleared while no save is requested.

§inspector_serialize_state_deadline: Option<Instant>

Next deadline at which an inspector-driven SerializeState should fire. Debounces inspector overlay refreshes.

§sleep_deadline: Option<Instant>

Next deadline at which the actor becomes eligible for sleep if it stays idle. Cleared on activity and during sleep grace.

Implementations§

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impl ActorTask

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pub fn new( actor_id: String, generation: u32, lifecycle_inbox: UnboundedReceiver<LifecycleCommand>, dispatch_inbox: UnboundedReceiver<DispatchCommand>, lifecycle_events: UnboundedReceiver<LifecycleEvent>, factory: Arc<ActorFactory>, ctx: ActorContext, start_input: Option<Vec<u8>>, ) -> Self

Source

pub async fn run(self) -> Result<()>

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