pub struct Client<C, M, R = Standard> { /* private fields */ }Expand description
An ergonomic service client for PartyService.
This client allows ergonomic access to a PartyService-shaped service.
Each method corresponds to an endpoint defined in the service’s Smithy model,
and the request and response shapes are auto-generated from that same model.
§Constructing a Client
To construct a client, you need a few different things:
- A
Configthat specifies additional configuration required by the service. - A connector (
C) that specifies how HTTP requests are translated into HTTP responses. This will typically be an HTTP client (likehyper), though you can also substitute in your own, like a mock mock connector for testing. - A “middleware” (
M) that modifies requests prior to them being sent to the request. Most commonly, middleware will decide what endpoint the requests should be sent to, as well as perform authentication and authorization of requests (such as SigV4). You can also have middleware that performs request/response tracing, throttling, or other middleware-like tasks. - A retry policy (
R) that dictates the behavior for requests that fail and should (potentially) be retried. The default type is generally what you want, as it implements a well-vetted retry policy implemented inRetryMode::Standard.
To construct a client, you will generally want to call
Client::with_config, which takes a aws_smithy_client::Client (a
Smithy client that isn’t specialized to a particular service),
and a Config. Both of these are constructed using
the builder pattern where you first construct a Builder type,
then configure it with the necessary parameters, and then call
build to construct the finalized output type. The
aws_smithy_client::Client builder is re-exported in this crate as
Builder for convenience.
In most circumstances, you will want to use the following pattern to construct a client:
use rivet_party::{Builder, Client, Config};
let raw_client =
Builder::dyn_https()
.middleware(/* discussed below */)
.build();
let config = Config::builder().build();
let client = Client::with_config(raw_client, config);For the middleware, you’ll want to use whatever matches the routing, authentication and authorization required by the target service. For example, for the standard AWS SDK which uses SigV4-signed requests, the middleware looks like this:
use aws_endpoint::AwsEndpointStage;
use aws_http::auth::CredentialsStage;
use aws_http::recursion_detection::RecursionDetectionStage;
use aws_http::user_agent::UserAgentStage;
use aws_sig_auth::middleware::SigV4SigningStage;
use aws_sig_auth::signer::SigV4Signer;
use aws_smithy_client::retry::Config as RetryConfig;
use aws_smithy_http_tower::map_request::{AsyncMapRequestLayer, MapRequestLayer};
use std::fmt::Debug;
use tower::layer::util::{Identity, Stack};
use tower::ServiceBuilder;
type AwsMiddlewareStack = Stack<
MapRequestLayer<RecursionDetectionStage>,
Stack<
MapRequestLayer<SigV4SigningStage>,
Stack<
AsyncMapRequestLayer<CredentialsStage>,
Stack<
MapRequestLayer<UserAgentStage>,
Stack<MapRequestLayer<AwsEndpointStage>, Identity>,
>,
>,
>,
>;
/// AWS Middleware Stack
///
/// This implements the middleware stack for this service. It will:
/// 1. Load credentials asynchronously into the property bag
/// 2. Sign the request with SigV4
/// 3. Resolve an Endpoint for the request
/// 4. Add a user agent to the request
#[derive(Debug, Default, Clone)]
#[non_exhaustive]
pub struct AwsMiddleware;
impl AwsMiddleware {
/// Create a new `AwsMiddleware` stack
///
/// Note: `AwsMiddleware` holds no state.
pub fn new() -> Self {
AwsMiddleware::default()
}
}
// define the middleware stack in a non-generic location to reduce code bloat.
fn base() -> ServiceBuilder<AwsMiddlewareStack> {
let credential_provider = AsyncMapRequestLayer::for_mapper(CredentialsStage::new());
let signer = MapRequestLayer::for_mapper(SigV4SigningStage::new(SigV4Signer::new()));
let endpoint_resolver = MapRequestLayer::for_mapper(AwsEndpointStage);
let user_agent = MapRequestLayer::for_mapper(UserAgentStage::new());
let recursion_detection = MapRequestLayer::for_mapper(RecursionDetectionStage::new());
// These layers can be considered as occurring in order, that is:
// 1. Resolve an endpoint
// 2. Add a user agent
// 3. Acquire credentials
// 4. Sign with credentials
// (5. Dispatch over the wire)
ServiceBuilder::new()
.layer(endpoint_resolver)
.layer(user_agent)
.layer(credential_provider)
.layer(signer)
.layer(recursion_detection)
}
impl<S> tower::Layer<S> for AwsMiddleware {
type Service = <AwsMiddlewareStack as tower::Layer<S>>::Service;
fn layer(&self, inner: S) -> Self::Service {
base().service(inner)
}
}§Using a Client
Once you have a client set up, you can access the service’s endpoints
by calling the appropriate method on Client. Each such method
returns a request builder for that endpoint, with methods for setting
the various fields of the request. Once your request is complete, use
the send method to send the request. send returns a future, which
you then have to .await to get the service’s response.
Implementations§
Source§impl<C, M, R> Client<C, M, R>
impl<C, M, R> Client<C, M, R>
Sourcepub fn create_party(&self) -> CreateParty<C, M, R>
pub fn create_party(&self) -> CreateParty<C, M, R>
Constructs a fluent builder for the CreateParty operation.
- The fluent builder is configurable:
party_size(i32)/set_party_size(Option<i32>): How many members can join the party. If using this party with the matchmaker, this number should be less than or equal to your party player limit. Super large parties may not be able to fit insite a lobby and be unable to join the game.publicity(CreatePartyPublicityConfig)/set_publicity(Option<CreatePartyPublicityConfig>): Publicity configuration for creating a party. Null values will defaultinvites(Vec<CreatePartyInviteConfig>)/set_invites(Option<Vec<CreatePartyInviteConfig>>): (undocumented)matchmaker_current_player_token(impl Into<String>)/set_matchmaker_current_player_token(Option<String>): If the player is currently in the lobby, pass the token fromrivet.matchmaker#MatchmakerLobbyJoinInfoPlayer$token. This will prevent issuing a new player token and automatically set the party state to the player’s current lobby.
- On success, responds with
CreatePartyOutputwith field(s):party_id(Option<String>): A universally unique identifier.invites(Option<Vec<CreatedInvite>>): (undocumented)
- On failure, responds with
SdkError<CreatePartyError>
Sourcepub fn create_party_invite(&self) -> CreatePartyInvite<C, M, R>
pub fn create_party_invite(&self) -> CreatePartyInvite<C, M, R>
Constructs a fluent builder for the CreatePartyInvite operation.
- The fluent builder is configurable:
alias(impl Into<String>)/set_alias(Option<String>): An alias used to join a given party.
- On success, responds with
CreatePartyInviteOutputwith field(s):invite(Option<CreatedInvite>): Output from a created invite.
- On failure, responds with
SdkError<CreatePartyInviteError>
Sourcepub fn get_party_from_invite(&self) -> GetPartyFromInvite<C, M, R>
pub fn get_party_from_invite(&self) -> GetPartyFromInvite<C, M, R>
Constructs a fluent builder for the GetPartyFromInvite operation.
- The fluent builder is configurable:
token(impl Into<String>)/set_token(Option<String>): Seerivet.api.party#CreatedInvite$token.alias(impl Into<String>)/set_alias(Option<String>): An alias used to join a given party. This alias must be unique for all invites for your game. Pass this alias torivet.api.party.common#CreatedInvite$aliasto consume the invite.
- On success, responds with
GetPartyFromInviteOutputwith field(s):party(Option<PartySummary>): A party summary.
- On failure, responds with
SdkError<GetPartyFromInviteError>
Sourcepub fn get_party_profile(&self) -> GetPartyProfile<C, M, R>
pub fn get_party_profile(&self) -> GetPartyProfile<C, M, R>
Constructs a fluent builder for the GetPartyProfile operation.
- The fluent builder is configurable:
party_id(impl Into<String>)/set_party_id(Option<String>): A universally unique identifier.watch_index(impl Into<String>)/set_watch_index(Option<String>): A query parameter denoting the requests watch index.
- On success, responds with
GetPartyProfileOutputwith field(s):party(Option<PartyProfile>): (undocumented)watch(Option<WatchResponse>): Provided by watchable endpoints used in blocking loops.
- On failure, responds with
SdkError<GetPartyProfileError>
Sourcepub fn get_party_self_profile(&self) -> GetPartySelfProfile<C, M, R>
pub fn get_party_self_profile(&self) -> GetPartySelfProfile<C, M, R>
Constructs a fluent builder for the GetPartySelfProfile operation.
- The fluent builder is configurable:
watch_index(impl Into<String>)/set_watch_index(Option<String>): A query parameter denoting the requests watch index.
- On success, responds with
GetPartySelfProfileOutputwith field(s):party(Option<PartyProfile>): (undocumented)watch(Option<WatchResponse>): Provided by watchable endpoints used in blocking loops.
- On failure, responds with
SdkError<GetPartySelfProfileError>
Sourcepub fn get_party_self_summary(&self) -> GetPartySelfSummary<C, M, R>
pub fn get_party_self_summary(&self) -> GetPartySelfSummary<C, M, R>
Constructs a fluent builder for the GetPartySelfSummary operation.
- The fluent builder is configurable:
watch_index(impl Into<String>)/set_watch_index(Option<String>): A query parameter denoting the requests watch index.
- On success, responds with
GetPartySelfSummaryOutputwith field(s):party(Option<PartySummary>): A party summary.watch(Option<WatchResponse>): Provided by watchable endpoints used in blocking loops.
- On failure, responds with
SdkError<GetPartySelfSummaryError>
Sourcepub fn get_party_summary(&self) -> GetPartySummary<C, M, R>
pub fn get_party_summary(&self) -> GetPartySummary<C, M, R>
Constructs a fluent builder for the GetPartySummary operation.
- The fluent builder is configurable:
party_id(impl Into<String>)/set_party_id(Option<String>): A universally unique identifier.watch_index(impl Into<String>)/set_watch_index(Option<String>): A query parameter denoting the requests watch index.
- On success, responds with
GetPartySummaryOutputwith field(s):party(Option<PartySummary>): A party summary.watch(Option<WatchResponse>): Provided by watchable endpoints used in blocking loops.
- On failure, responds with
SdkError<GetPartySummaryError>
Sourcepub fn join_party(&self) -> JoinParty<C, M, R>
pub fn join_party(&self) -> JoinParty<C, M, R>
Constructs a fluent builder for the JoinParty operation.
- The fluent builder is configurable:
invite(JoinPartyInvite)/set_invite(Option<JoinPartyInvite>): Represents methods of joining a party.matchmaker_auto_join_lobby(bool)/set_matchmaker_auto_join_lobby(Option<bool>): Whether or not to automatically join the game lobby if a party is currently in game.
- On success, responds with
JoinPartyOutputwith field(s):party_id(Option<String>): A universally unique identifier.
- On failure, responds with
SdkError<JoinPartyError>
Sourcepub fn kick_member(&self) -> KickMember<C, M, R>
pub fn kick_member(&self) -> KickMember<C, M, R>
Constructs a fluent builder for the KickMember operation.
- The fluent builder is configurable:
identity_id(impl Into<String>)/set_identity_id(Option<String>): A universally unique identifier.
- On success, responds with
KickMemberOutput - On failure, responds with
SdkError<KickMemberError>
Sourcepub fn leave_party(&self) -> LeaveParty<C, M, R>
pub fn leave_party(&self) -> LeaveParty<C, M, R>
Constructs a fluent builder for the LeaveParty operation.
- The fluent builder takes no input, just
sendit. - On success, responds with
LeavePartyOutput - On failure, responds with
SdkError<LeavePartyError>
Sourcepub fn revoke_party_invite(&self) -> RevokePartyInvite<C, M, R>
pub fn revoke_party_invite(&self) -> RevokePartyInvite<C, M, R>
Constructs a fluent builder for the RevokePartyInvite operation.
- The fluent builder is configurable:
invite_id(impl Into<String>)/set_invite_id(Option<String>): A universally unique identifier.
- On success, responds with
RevokePartyInviteOutput - On failure, responds with
SdkError<RevokePartyInviteError>
Sourcepub fn send_join_request(&self) -> SendJoinRequest<C, M, R>
pub fn send_join_request(&self) -> SendJoinRequest<C, M, R>
Constructs a fluent builder for the SendJoinRequest operation.
- The fluent builder is configurable:
party_id(impl Into<String>)/set_party_id(Option<String>): A universally unique identifier.
- On success, responds with
SendJoinRequestOutput - On failure, responds with
SdkError<SendJoinRequestError>
Sourcepub fn set_party_publicity(&self) -> SetPartyPublicity<C, M, R>
pub fn set_party_publicity(&self) -> SetPartyPublicity<C, M, R>
Constructs a fluent builder for the SetPartyPublicity operation.
- The fluent builder is configurable:
public(PartyPublicityLevel)/set_public(Option<PartyPublicityLevel>): Defaults torivet.party#PartyPublicityLevel$VIEW.mutual_followers(PartyPublicityLevel)/set_mutual_followers(Option<PartyPublicityLevel>): Defaults torivet.party#PartyPublicityLevel$JOIN.groups(PartyPublicityLevel)/set_groups(Option<PartyPublicityLevel>): Defaults torivet.party#PartyPublicityLevel$VIEW.
- On success, responds with
SetPartyPublicityOutput - On failure, responds with
SdkError<SetPartyPublicityError>
Sourcepub fn transfer_party_ownership(&self) -> TransferPartyOwnership<C, M, R>
pub fn transfer_party_ownership(&self) -> TransferPartyOwnership<C, M, R>
Constructs a fluent builder for the TransferPartyOwnership operation.
- The fluent builder is configurable:
identity_id(impl Into<String>)/set_identity_id(Option<String>): A universally unique identifier.
- On success, responds with
TransferPartyOwnershipOutput - On failure, responds with
SdkError<TransferPartyOwnershipError>
Sourcepub fn find_matchmaker_lobby_for_party(
&self,
) -> FindMatchmakerLobbyForParty<C, M, R>
pub fn find_matchmaker_lobby_for_party( &self, ) -> FindMatchmakerLobbyForParty<C, M, R>
Constructs a fluent builder for the FindMatchmakerLobbyForParty operation.
- The fluent builder is configurable:
game_modes(Vec<String>)/set_game_modes(Option<Vec<String>>): Game modes to match lobbies against.regions(Vec<String>)/set_regions(Option<Vec<String>>): Regions to match lobbies against. If not specified, the optimal region will be determined and will attempt to find lobbies in that region.prevent_auto_create_lobby(bool)/set_prevent_auto_create_lobby(Option<bool>): Prevents a new lobby from being created when finding a lobby. If no lobby is found,MATCHMAKER_LOBBY_NOT_FOUNDwill be returned.origin(impl Into<String>)/set_origin(Option<String>): (undocumented)
- On success, responds with
FindMatchmakerLobbyForPartyOutput - On failure, responds with
SdkError<FindMatchmakerLobbyForPartyError>
Sourcepub fn join_matchmaker_lobby_for_party(
&self,
) -> JoinMatchmakerLobbyForParty<C, M, R>
pub fn join_matchmaker_lobby_for_party( &self, ) -> JoinMatchmakerLobbyForParty<C, M, R>
Constructs a fluent builder for the JoinMatchmakerLobbyForParty operation.
- The fluent builder is configurable:
lobby_id(impl Into<String>)/set_lobby_id(Option<String>): A universally unique identifier.
- On success, responds with
JoinMatchmakerLobbyForPartyOutput - On failure, responds with
SdkError<JoinMatchmakerLobbyForPartyError>
Sourcepub fn request_matchmaker_player(&self) -> RequestMatchmakerPlayer<C, M, R>
pub fn request_matchmaker_player(&self) -> RequestMatchmakerPlayer<C, M, R>
Constructs a fluent builder for the RequestMatchmakerPlayer operation.
- The fluent builder takes no input, just
sendit. - On success, responds with
RequestMatchmakerPlayerOutput - On failure, responds with
SdkError<RequestMatchmakerPlayerError>
Sourcepub fn set_party_to_idle(&self) -> SetPartyToIdle<C, M, R>
pub fn set_party_to_idle(&self) -> SetPartyToIdle<C, M, R>
Constructs a fluent builder for the SetPartyToIdle operation.
- The fluent builder takes no input, just
sendit. - On success, responds with
SetPartyToIdleOutput - On failure, responds with
SdkError<SetPartyToIdleError>
Trait Implementations§
Auto Trait Implementations§
impl<C, M, R> Freeze for Client<C, M, R>
impl<C, M, R = Standard> !RefUnwindSafe for Client<C, M, R>
impl<C, M, R> Send for Client<C, M, R>
impl<C, M, R> Sync for Client<C, M, R>
impl<C, M, R> Unpin for Client<C, M, R>
impl<C, M, R = Standard> !UnwindSafe for Client<C, M, R>
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T: ?Sized,
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T: Clone,
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self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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