#[non_exhaustive]pub struct PlayerDisconnectedInput {
pub player_token: Option<String>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.player_token: Option<String>A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Implementations§
Source§impl PlayerDisconnectedInput
impl PlayerDisconnectedInput
Sourcepub async fn make_operation(
&self,
_config: &Config,
) -> Result<Operation<PlayerDisconnected, ()>, BuildError>
pub async fn make_operation( &self, _config: &Config, ) -> Result<Operation<PlayerDisconnected, ()>, BuildError>
Consumes the builder and constructs an Operation<PlayerDisconnected>
Sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture PlayerDisconnectedInput
Source§impl PlayerDisconnectedInput
impl PlayerDisconnectedInput
Sourcepub fn player_token(&self) -> Option<&str>
pub fn player_token(&self) -> Option<&str>
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Trait Implementations§
Source§impl Clone for PlayerDisconnectedInput
impl Clone for PlayerDisconnectedInput
Source§fn clone(&self) -> PlayerDisconnectedInput
fn clone(&self) -> PlayerDisconnectedInput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerDisconnectedInput
impl Debug for PlayerDisconnectedInput
Source§impl PartialEq for PlayerDisconnectedInput
impl PartialEq for PlayerDisconnectedInput
impl StructuralPartialEq for PlayerDisconnectedInput
Auto Trait Implementations§
impl Freeze for PlayerDisconnectedInput
impl RefUnwindSafe for PlayerDisconnectedInput
impl Send for PlayerDisconnectedInput
impl Sync for PlayerDisconnectedInput
impl Unpin for PlayerDisconnectedInput
impl UnwindSafe for PlayerDisconnectedInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more