#[non_exhaustive]pub struct PlayerConnectedInput {
pub player_token: Option<String>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.player_token: Option<String>
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Implementations§
Source§impl PlayerConnectedInput
impl PlayerConnectedInput
Sourcepub async fn make_operation(
&self,
_config: &Config,
) -> Result<Operation<PlayerConnected, ()>, BuildError>
pub async fn make_operation( &self, _config: &Config, ) -> Result<Operation<PlayerConnected, ()>, BuildError>
Consumes the builder and constructs an Operation<PlayerConnected
>
Sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture PlayerConnectedInput
Source§impl PlayerConnectedInput
impl PlayerConnectedInput
Sourcepub fn player_token(&self) -> Option<&str>
pub fn player_token(&self) -> Option<&str>
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Trait Implementations§
Source§impl Clone for PlayerConnectedInput
impl Clone for PlayerConnectedInput
Source§fn clone(&self) -> PlayerConnectedInput
fn clone(&self) -> PlayerConnectedInput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PlayerConnectedInput
impl Debug for PlayerConnectedInput
Source§impl PartialEq for PlayerConnectedInput
impl PartialEq for PlayerConnectedInput
impl StructuralPartialEq for PlayerConnectedInput
Auto Trait Implementations§
impl Freeze for PlayerConnectedInput
impl RefUnwindSafe for PlayerConnectedInput
impl Send for PlayerConnectedInput
impl Sync for PlayerConnectedInput
impl Unpin for PlayerConnectedInput
impl UnwindSafe for PlayerConnectedInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more