Struct rivet_matchmaker::input::PlayerDisconnectedInput
source · [−]Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.player_token: Option<String>A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Implementations
sourceimpl PlayerDisconnectedInput
impl PlayerDisconnectedInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<PlayerDisconnected, ()>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<PlayerDisconnected, ()>, BuildError>
Consumes the builder and constructs an Operation<PlayerDisconnected>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture PlayerDisconnectedInput
sourceimpl PlayerDisconnectedInput
impl PlayerDisconnectedInput
sourcepub fn player_token(&self) -> Option<&str>
pub fn player_token(&self) -> Option<&str>
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Trait Implementations
sourceimpl Clone for PlayerDisconnectedInput
impl Clone for PlayerDisconnectedInput
sourcefn clone(&self) -> PlayerDisconnectedInput
fn clone(&self) -> PlayerDisconnectedInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for PlayerDisconnectedInput
impl Debug for PlayerDisconnectedInput
sourceimpl PartialEq<PlayerDisconnectedInput> for PlayerDisconnectedInput
impl PartialEq<PlayerDisconnectedInput> for PlayerDisconnectedInput
sourcefn eq(&self, other: &PlayerDisconnectedInput) -> bool
fn eq(&self, other: &PlayerDisconnectedInput) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
impl StructuralPartialEq for PlayerDisconnectedInput
Auto Trait Implementations
impl RefUnwindSafe for PlayerDisconnectedInput
impl Send for PlayerDisconnectedInput
impl Sync for PlayerDisconnectedInput
impl Unpin for PlayerDisconnectedInput
impl UnwindSafe for PlayerDisconnectedInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more