Struct rivet_matchmaker::input::PlayerConnectedInput
source · [−]Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.player_token: Option<String>A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Implementations
sourceimpl PlayerConnectedInput
impl PlayerConnectedInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<PlayerConnected, ()>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<PlayerConnected, ()>, BuildError>
Consumes the builder and constructs an Operation<PlayerConnected>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture PlayerConnectedInput
sourceimpl PlayerConnectedInput
impl PlayerConnectedInput
sourcepub fn player_token(&self) -> Option<&str>
pub fn player_token(&self) -> Option<&str>
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Trait Implementations
sourceimpl Clone for PlayerConnectedInput
impl Clone for PlayerConnectedInput
sourcefn clone(&self) -> PlayerConnectedInput
fn clone(&self) -> PlayerConnectedInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for PlayerConnectedInput
impl Debug for PlayerConnectedInput
sourceimpl PartialEq<PlayerConnectedInput> for PlayerConnectedInput
impl PartialEq<PlayerConnectedInput> for PlayerConnectedInput
sourcefn eq(&self, other: &PlayerConnectedInput) -> bool
fn eq(&self, other: &PlayerConnectedInput) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
impl StructuralPartialEq for PlayerConnectedInput
Auto Trait Implementations
impl RefUnwindSafe for PlayerConnectedInput
impl Send for PlayerConnectedInput
impl Sync for PlayerConnectedInput
impl Unpin for PlayerConnectedInput
impl UnwindSafe for PlayerConnectedInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more