Struct rivet_matchmaker::input::PlayerDisconnectedInput
source · [−]Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.player_token: Option<String>A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Implementations
sourceimpl PlayerDisconnectedInput
impl PlayerDisconnectedInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<PlayerDisconnected, ()>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<PlayerDisconnected, ()>, BuildError>
Consumes the builder and constructs an Operation<PlayerDisconnected>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture PlayerDisconnectedInput
sourceimpl PlayerDisconnectedInput
impl PlayerDisconnectedInput
sourcepub fn player_token(&self) -> Option<&str>
pub fn player_token(&self) -> Option<&str>
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Trait Implementations
sourceimpl Clone for PlayerDisconnectedInput
impl Clone for PlayerDisconnectedInput
sourcefn clone(&self) -> PlayerDisconnectedInput
fn clone(&self) -> PlayerDisconnectedInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for PlayerDisconnectedInput
impl Debug for PlayerDisconnectedInput
sourceimpl PartialEq<PlayerDisconnectedInput> for PlayerDisconnectedInput
impl PartialEq<PlayerDisconnectedInput> for PlayerDisconnectedInput
sourcefn eq(&self, other: &PlayerDisconnectedInput) -> bool
fn eq(&self, other: &PlayerDisconnectedInput) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourcefn ne(&self, other: &PlayerDisconnectedInput) -> bool
fn ne(&self, other: &PlayerDisconnectedInput) -> bool
This method tests for !=.
impl StructuralPartialEq for PlayerDisconnectedInput
Auto Trait Implementations
impl RefUnwindSafe for PlayerDisconnectedInput
impl Send for PlayerDisconnectedInput
impl Sync for PlayerDisconnectedInput
impl Unpin for PlayerDisconnectedInput
impl UnwindSafe for PlayerDisconnectedInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more