Struct rivet_matchmaker::client::fluent_builders::PlayerDisconnected
source · [−]pub struct PlayerDisconnected<C, M, R = Standard> { /* private fields */ }Expand description
Fluent builder constructing a request to PlayerDisconnected.
Marks a player as disconnected. # Ghost Players If players are not marked as disconnected, lobbies will result with “ghost players” that the matchmaker thinks exist but are no longer connected to the lobby.
Implementations
sourceimpl<C, M, R> PlayerDisconnected<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> PlayerDisconnected<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
sourcepub async fn send(
self
) -> Result<PlayerDisconnectedOutput, SdkError<PlayerDisconnectedError>> where
R::Policy: SmithyRetryPolicy<PlayerDisconnectedInputOperationOutputAlias, PlayerDisconnectedOutput, PlayerDisconnectedError, PlayerDisconnectedInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<PlayerDisconnectedOutput, SdkError<PlayerDisconnectedError>> where
R::Policy: SmithyRetryPolicy<PlayerDisconnectedInputOperationOutputAlias, PlayerDisconnectedOutput, PlayerDisconnectedError, PlayerDisconnectedInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn player_token(self, input: impl Into<String>) -> Self
pub fn player_token(self, input: impl Into<String>) -> Self
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
sourcepub fn set_player_token(self, input: Option<String>) -> Self
pub fn set_player_token(self, input: Option<String>) -> Self
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Trait Implementations
sourceimpl<C: Clone, M: Clone, R: Clone> Clone for PlayerDisconnected<C, M, R>
impl<C: Clone, M: Clone, R: Clone> Clone for PlayerDisconnected<C, M, R>
sourcefn clone(&self) -> PlayerDisconnected<C, M, R>
fn clone(&self) -> PlayerDisconnected<C, M, R>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
Auto Trait Implementations
impl<C, M, R = Standard> !RefUnwindSafe for PlayerDisconnected<C, M, R>
impl<C, M, R> Send for PlayerDisconnected<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for PlayerDisconnected<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for PlayerDisconnected<C, M, R>
impl<C, M, R = Standard> !UnwindSafe for PlayerDisconnected<C, M, R>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more