#[non_exhaustive]pub struct GetGameLinkNewIdentity {
pub identity_token: Option<String>,
pub identity_token_expire_ts: Option<DateTime>,
pub identity: Option<IdentityProfile>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.identity_token: Option<String>See rivet.api.identity#SetupIdentityOutput$identity_token.
identity_token_expire_ts: Option<DateTime>See rivet.api.identity#SetupIdentityOutput$identity_token_expire_ts.
identity: Option<IdentityProfile>See rivet.api.identity#SetupIdentityOutput$identity.
Implementations§
Source§impl GetGameLinkNewIdentity
impl GetGameLinkNewIdentity
Sourcepub fn identity_token(&self) -> Option<&str>
pub fn identity_token(&self) -> Option<&str>
See rivet.api.identity#SetupIdentityOutput$identity_token.
Sourcepub fn identity_token_expire_ts(&self) -> Option<&DateTime>
pub fn identity_token_expire_ts(&self) -> Option<&DateTime>
See rivet.api.identity#SetupIdentityOutput$identity_token_expire_ts.
Sourcepub fn identity(&self) -> Option<&IdentityProfile>
pub fn identity(&self) -> Option<&IdentityProfile>
See rivet.api.identity#SetupIdentityOutput$identity.
Source§impl GetGameLinkNewIdentity
impl GetGameLinkNewIdentity
Sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GetGameLinkNewIdentity
Trait Implementations§
Source§impl Clone for GetGameLinkNewIdentity
impl Clone for GetGameLinkNewIdentity
Source§fn clone(&self) -> GetGameLinkNewIdentity
fn clone(&self) -> GetGameLinkNewIdentity
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GetGameLinkNewIdentity
impl Debug for GetGameLinkNewIdentity
Source§impl PartialEq for GetGameLinkNewIdentity
impl PartialEq for GetGameLinkNewIdentity
Source§fn eq(&self, other: &GetGameLinkNewIdentity) -> bool
fn eq(&self, other: &GetGameLinkNewIdentity) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for GetGameLinkNewIdentity
Auto Trait Implementations§
impl Freeze for GetGameLinkNewIdentity
impl RefUnwindSafe for GetGameLinkNewIdentity
impl Send for GetGameLinkNewIdentity
impl Sync for GetGameLinkNewIdentity
impl Unpin for GetGameLinkNewIdentity
impl UnsafeUnpin for GetGameLinkNewIdentity
impl UnwindSafe for GetGameLinkNewIdentity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more