#[non_exhaustive]pub enum GameLinkStatus {
Cancelled,
Complete,
Incomplete,
Unknown(String),
}Expand description
The link status between an identity and a game user.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Cancelled
Complete
Incomplete
Unknown(String)
Unknown contains new variants that have been added since this code was generated.
Implementations§
Trait Implementations§
Source§impl AsRef<str> for GameLinkStatus
impl AsRef<str> for GameLinkStatus
Source§impl Clone for GameLinkStatus
impl Clone for GameLinkStatus
Source§fn clone(&self) -> GameLinkStatus
fn clone(&self) -> GameLinkStatus
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameLinkStatus
impl Debug for GameLinkStatus
Source§impl From<&str> for GameLinkStatus
impl From<&str> for GameLinkStatus
Source§impl FromStr for GameLinkStatus
impl FromStr for GameLinkStatus
Source§impl Hash for GameLinkStatus
impl Hash for GameLinkStatus
Source§impl Ord for GameLinkStatus
impl Ord for GameLinkStatus
Source§fn cmp(&self, other: &GameLinkStatus) -> Ordering
fn cmp(&self, other: &GameLinkStatus) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GameLinkStatus
impl PartialEq for GameLinkStatus
Source§fn eq(&self, other: &GameLinkStatus) -> bool
fn eq(&self, other: &GameLinkStatus) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for GameLinkStatus
impl PartialOrd for GameLinkStatus
impl Eq for GameLinkStatus
impl StructuralPartialEq for GameLinkStatus
Auto Trait Implementations§
impl Freeze for GameLinkStatus
impl RefUnwindSafe for GameLinkStatus
impl Send for GameLinkStatus
impl Sync for GameLinkStatus
impl Unpin for GameLinkStatus
impl UnsafeUnpin for GameLinkStatus
impl UnwindSafe for GameLinkStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more