#[non_exhaustive]pub struct SetIdentityGameActivityInput {
pub game_activity: Option<UpdateIdentityGameActivity>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game_activity: Option<UpdateIdentityGameActivity>Information about the identity’s current game. This is information that all other identities can see about what the current identity is doing.
Implementations§
Source§impl SetIdentityGameActivityInput
impl SetIdentityGameActivityInput
Sourcepub async fn make_operation(
&self,
_config: &Config,
) -> Result<Operation<SetIdentityGameActivity, ()>, BuildError>
pub async fn make_operation( &self, _config: &Config, ) -> Result<Operation<SetIdentityGameActivity, ()>, BuildError>
Consumes the builder and constructs an Operation<SetIdentityGameActivity>
Sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture SetIdentityGameActivityInput
Source§impl SetIdentityGameActivityInput
impl SetIdentityGameActivityInput
Sourcepub fn game_activity(&self) -> Option<&UpdateIdentityGameActivity>
pub fn game_activity(&self) -> Option<&UpdateIdentityGameActivity>
Information about the identity’s current game. This is information that all other identities can see about what the current identity is doing.
Trait Implementations§
Source§impl Clone for SetIdentityGameActivityInput
impl Clone for SetIdentityGameActivityInput
Source§fn clone(&self) -> SetIdentityGameActivityInput
fn clone(&self) -> SetIdentityGameActivityInput
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SetIdentityGameActivityInput
impl Debug for SetIdentityGameActivityInput
Source§impl PartialEq for SetIdentityGameActivityInput
impl PartialEq for SetIdentityGameActivityInput
Source§fn eq(&self, other: &SetIdentityGameActivityInput) -> bool
fn eq(&self, other: &SetIdentityGameActivityInput) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for SetIdentityGameActivityInput
Auto Trait Implementations§
impl Freeze for SetIdentityGameActivityInput
impl RefUnwindSafe for SetIdentityGameActivityInput
impl Send for SetIdentityGameActivityInput
impl Sync for SetIdentityGameActivityInput
impl Unpin for SetIdentityGameActivityInput
impl UnsafeUnpin for SetIdentityGameActivityInput
impl UnwindSafe for SetIdentityGameActivityInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more