#[non_exhaustive]pub struct GetGameLinkInput {
pub identity_link_token: Option<String>,
pub watch_index: Option<String>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.identity_link_token: Option<String>identity_link_token returned by PrepareGameLink.
watch_index: Option<String>A query parameter denoting the requests watch index.
Implementations§
Source§impl GetGameLinkInput
impl GetGameLinkInput
Sourcepub async fn make_operation(
&self,
_config: &Config,
) -> Result<Operation<GetGameLink, ()>, BuildError>
pub async fn make_operation( &self, _config: &Config, ) -> Result<Operation<GetGameLink, ()>, BuildError>
Consumes the builder and constructs an Operation<GetGameLink>
Sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GetGameLinkInput
Source§impl GetGameLinkInput
impl GetGameLinkInput
Sourcepub fn identity_link_token(&self) -> Option<&str>
pub fn identity_link_token(&self) -> Option<&str>
identity_link_token returned by PrepareGameLink.
Sourcepub fn watch_index(&self) -> Option<&str>
pub fn watch_index(&self) -> Option<&str>
A query parameter denoting the requests watch index.
Trait Implementations§
Source§impl Clone for GetGameLinkInput
impl Clone for GetGameLinkInput
Source§fn clone(&self) -> GetGameLinkInput
fn clone(&self) -> GetGameLinkInput
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GetGameLinkInput
impl Debug for GetGameLinkInput
Source§impl PartialEq for GetGameLinkInput
impl PartialEq for GetGameLinkInput
Source§fn eq(&self, other: &GetGameLinkInput) -> bool
fn eq(&self, other: &GetGameLinkInput) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for GetGameLinkInput
Auto Trait Implementations§
impl Freeze for GetGameLinkInput
impl RefUnwindSafe for GetGameLinkInput
impl Send for GetGameLinkInput
impl Sync for GetGameLinkInput
impl Unpin for GetGameLinkInput
impl UnsafeUnpin for GetGameLinkInput
impl UnwindSafe for GetGameLinkInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more