#[non_exhaustive]pub struct CompleteGameLinkInput {
pub identity_link_token: Option<String>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.identity_link_token: Option<String>A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Implementations§
Source§impl CompleteGameLinkInput
impl CompleteGameLinkInput
Sourcepub async fn make_operation(
&self,
_config: &Config,
) -> Result<Operation<CompleteGameLink, ()>, BuildError>
pub async fn make_operation( &self, _config: &Config, ) -> Result<Operation<CompleteGameLink, ()>, BuildError>
Consumes the builder and constructs an Operation<CompleteGameLink>
Sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture CompleteGameLinkInput
Source§impl CompleteGameLinkInput
impl CompleteGameLinkInput
Sourcepub fn identity_link_token(&self) -> Option<&str>
pub fn identity_link_token(&self) -> Option<&str>
A JSON Web Token. Slightly modified to include a description prefix and use Protobufs of JSON.
Trait Implementations§
Source§impl Clone for CompleteGameLinkInput
impl Clone for CompleteGameLinkInput
Source§fn clone(&self) -> CompleteGameLinkInput
fn clone(&self) -> CompleteGameLinkInput
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CompleteGameLinkInput
impl Debug for CompleteGameLinkInput
Source§impl PartialEq for CompleteGameLinkInput
impl PartialEq for CompleteGameLinkInput
Source§fn eq(&self, other: &CompleteGameLinkInput) -> bool
fn eq(&self, other: &CompleteGameLinkInput) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CompleteGameLinkInput
Auto Trait Implementations§
impl Freeze for CompleteGameLinkInput
impl RefUnwindSafe for CompleteGameLinkInput
impl Send for CompleteGameLinkInput
impl Sync for CompleteGameLinkInput
impl Unpin for CompleteGameLinkInput
impl UnsafeUnpin for CompleteGameLinkInput
impl UnwindSafe for CompleteGameLinkInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more