Struct rivet_identity::model::UpdateIdentityGameActivity
source · [−]#[non_exhaustive]pub struct UpdateIdentityGameActivity {
pub message: Option<String>,
pub public_metadata: Option<Document>,
pub friend_metadata: Option<Document>,
}
Expand description
Information about the identity’s current game. This is information that all other identities can see about what the current identity is doing.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.message: Option<String>
A short message about the current game activity.
public_metadata: Option<Document>
JSON data seen by anyone.
friend_metadata: Option<Document>
JSON data seen only by the given identity and their friends.
Implementations
sourceimpl UpdateIdentityGameActivity
impl UpdateIdentityGameActivity
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture UpdateIdentityGameActivity
Trait Implementations
sourceimpl Clone for UpdateIdentityGameActivity
impl Clone for UpdateIdentityGameActivity
sourcefn clone(&self) -> UpdateIdentityGameActivity
fn clone(&self) -> UpdateIdentityGameActivity
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for UpdateIdentityGameActivity
impl Debug for UpdateIdentityGameActivity
sourceimpl PartialEq<UpdateIdentityGameActivity> for UpdateIdentityGameActivity
impl PartialEq<UpdateIdentityGameActivity> for UpdateIdentityGameActivity
sourcefn eq(&self, other: &UpdateIdentityGameActivity) -> bool
fn eq(&self, other: &UpdateIdentityGameActivity) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
impl StructuralPartialEq for UpdateIdentityGameActivity
Auto Trait Implementations
impl RefUnwindSafe for UpdateIdentityGameActivity
impl Send for UpdateIdentityGameActivity
impl Sync for UpdateIdentityGameActivity
impl Unpin for UpdateIdentityGameActivity
impl UnwindSafe for UpdateIdentityGameActivity
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more