pub struct RemoveIdentityGameActivity<C, M, R = Standard> { /* private fields */ }
Expand description
Fluent builder constructing a request to RemoveIdentityGameActivity
.
Removes the current identity’s game activity.
Implementations
sourceimpl<C, M, R> RemoveIdentityGameActivity<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> RemoveIdentityGameActivity<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
sourcepub async fn send(
self
) -> Result<RemoveIdentityGameActivityOutput, SdkError<RemoveIdentityGameActivityError>> where
R::Policy: SmithyRetryPolicy<RemoveIdentityGameActivityInputOperationOutputAlias, RemoveIdentityGameActivityOutput, RemoveIdentityGameActivityError, RemoveIdentityGameActivityInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<RemoveIdentityGameActivityOutput, SdkError<RemoveIdentityGameActivityError>> where
R::Policy: SmithyRetryPolicy<RemoveIdentityGameActivityInputOperationOutputAlias, RemoveIdentityGameActivityOutput, RemoveIdentityGameActivityError, RemoveIdentityGameActivityInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Trait Implementations
sourceimpl<C: Clone, M: Clone, R: Clone> Clone for RemoveIdentityGameActivity<C, M, R>
impl<C: Clone, M: Clone, R: Clone> Clone for RemoveIdentityGameActivity<C, M, R>
sourcefn clone(&self) -> RemoveIdentityGameActivity<C, M, R>
fn clone(&self) -> RemoveIdentityGameActivity<C, M, R>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<C, M, R = Standard> !RefUnwindSafe for RemoveIdentityGameActivity<C, M, R>
impl<C, M, R> Send for RemoveIdentityGameActivity<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for RemoveIdentityGameActivity<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for RemoveIdentityGameActivity<C, M, R>
impl<C, M, R = Standard> !UnwindSafe for RemoveIdentityGameActivity<C, M, R>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more