#[non_exhaustive]pub struct UpdateIdentityGameActivity {
pub message: Option<String>,
pub public_metadata: Option<Document>,
pub mutual_metadata: Option<Document>,
}Expand description
Information about the identity’s current game. This is information that all other identities can see about what the current identity is doing.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.message: Option<String>A short message about the current game activity.
public_metadata: Option<Document>JSON data seen by anyone.
mutual_metadata: Option<Document>JSON data seen only by the given identity and their mutual followers.
Implementations§
Source§impl UpdateIdentityGameActivity
impl UpdateIdentityGameActivity
Sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture UpdateIdentityGameActivity
Trait Implementations§
Source§impl Clone for UpdateIdentityGameActivity
impl Clone for UpdateIdentityGameActivity
Source§fn clone(&self) -> UpdateIdentityGameActivity
fn clone(&self) -> UpdateIdentityGameActivity
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UpdateIdentityGameActivity
impl Debug for UpdateIdentityGameActivity
Source§impl PartialEq for UpdateIdentityGameActivity
impl PartialEq for UpdateIdentityGameActivity
Source§fn eq(&self, other: &UpdateIdentityGameActivity) -> bool
fn eq(&self, other: &UpdateIdentityGameActivity) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for UpdateIdentityGameActivity
Auto Trait Implementations§
impl Freeze for UpdateIdentityGameActivity
impl RefUnwindSafe for UpdateIdentityGameActivity
impl Send for UpdateIdentityGameActivity
impl Sync for UpdateIdentityGameActivity
impl Unpin for UpdateIdentityGameActivity
impl UnsafeUnpin for UpdateIdentityGameActivity
impl UnwindSafe for UpdateIdentityGameActivity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more