#[non_exhaustive]pub struct GameStat {
pub config: Option<GameStatConfig>,
pub overall_value: Option<f32>,
}Expand description
A game statistic.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.config: Option<GameStatConfig>A game statistic config.
overall_value: Option<f32>A single overall value of the given statistic.
Implementations§
Trait Implementations§
impl StructuralPartialEq for GameStat
Auto Trait Implementations§
impl Freeze for GameStat
impl RefUnwindSafe for GameStat
impl Send for GameStat
impl Sync for GameStat
impl Unpin for GameStat
impl UnsafeUnpin for GameStat
impl UnwindSafe for GameStat
Blanket Implementations§
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impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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