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AudioTrack

Struct AudioTrack 

Source
pub struct AudioTrack {
    pub codec: String,
    pub samples: Vec<Vec<u8>>,
    pub sample_rate: u32,
    pub channels: u16,
    pub asc: Vec<u8>,
    pub codec_private: Vec<u8>,
    pub timescale: u32,
    pub durations: Vec<u32>,
}
Expand description

Audio track extracted for passthrough or transcode. Supports two codec families today (Squad-18 + Squad-23):

  • AAC-LC: codec = "aac", asc holds the verbatim AudioSpecificConfig bytes sourced from the MP4 esds descriptor (not the mp4 crate’s rebuilt form) or MKV CodecPrivate, so HE-AAC / xHE-AAC signaling survives the copy. codec_private is empty.
  • Opus: codec = "opus", codec_private holds the RFC 7845 §5.1 OpusHead body verbatim — for MKV/WebM that’s exactly the CodecPrivate element bytes (post-magic — RFC 7845 §5.2 specifies no magic prefix for the MKV CodecPrivate); for MP4-Opus that’s the dOps body re-serialised in OpusHead’s LE numeric convention. asc is empty.

samples are codec-native packets (AAC: ADTS-stripped raw access units; Opus: TOC-prefixed Opus packets, one per frame). durations are per-sample in timescale units.

Fields§

§codec: String§samples: Vec<Vec<u8>>§sample_rate: u32§channels: u16§asc: Vec<u8>

AAC-only: AudioSpecificConfig bytes. Empty for non-AAC codecs.

§codec_private: Vec<u8>

Opus-only: OpusHead body bytes (RFC 7845 §5.1). Empty for non-Opus codecs. The 8-byte ‘OpusHead’ magic prefix is NOT included — only the post-magic body.

§timescale: u32§durations: Vec<u32>

Trait Implementations§

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impl Clone for AudioTrack

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fn clone(&self) -> AudioTrack

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AudioTrack

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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