#[non_exhaustive]pub struct IdentityGameActivity {
pub game: Option<GameHandle>,
pub message: Option<String>,
pub public_metadata: Option<Document>,
pub friend_metadata: Option<Document>,
}
Expand description
The game an identity is currently participating in.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game: Option<GameHandle>
A game handle.
message: Option<String>
A short activity message about the current game activity.
public_metadata: Option<Document>
JSON data seen by anyone.
friend_metadata: Option<Document>
JSON data seen only by the given identity and their friends.
Implementations§
Source§impl IdentityGameActivity
impl IdentityGameActivity
Sourcepub fn game(&self) -> Option<&GameHandle>
pub fn game(&self) -> Option<&GameHandle>
A game handle.
Sourcepub fn message(&self) -> Option<&str>
pub fn message(&self) -> Option<&str>
A short activity message about the current game activity.
Sourcepub fn public_metadata(&self) -> Option<&Document>
pub fn public_metadata(&self) -> Option<&Document>
JSON data seen by anyone.
Sourcepub fn friend_metadata(&self) -> Option<&Document>
pub fn friend_metadata(&self) -> Option<&Document>
JSON data seen only by the given identity and their friends.
Source§impl IdentityGameActivity
impl IdentityGameActivity
Sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture IdentityGameActivity
Trait Implementations§
Source§impl Clone for IdentityGameActivity
impl Clone for IdentityGameActivity
Source§fn clone(&self) -> IdentityGameActivity
fn clone(&self) -> IdentityGameActivity
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for IdentityGameActivity
impl Debug for IdentityGameActivity
Source§impl PartialEq for IdentityGameActivity
impl PartialEq for IdentityGameActivity
impl StructuralPartialEq for IdentityGameActivity
Auto Trait Implementations§
impl Freeze for IdentityGameActivity
impl RefUnwindSafe for IdentityGameActivity
impl Send for IdentityGameActivity
impl Sync for IdentityGameActivity
impl Unpin for IdentityGameActivity
impl UnwindSafe for IdentityGameActivity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more