pub struct AnyThread<W>(/* private fields */);
Expand description
A wrapper around a Window
that ignores thread-specific window handle limitations.
See WindowBorrowExtWindows::any_thread
for more information.
Implementations§
Methods from Deref<Target = Window>§
Sourcepub fn id(&self) -> WindowId
pub fn id(&self) -> WindowId
Returns an identifier unique to the window.
Examples found in repository?
More examples
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fn create_surface(
&mut self,
window: &Window,
) -> &mut Surface<&'static Window, &'static Window> {
self.surfaces.entry(window.id()).or_insert_with(|| {
Surface::new(&self.context.borrow(), unsafe {
mem::transmute::<&'_ Window, &'static Window>(window)
})
.expect("Failed to create a softbuffer surface")
})
}
fn destroy_surface(&mut self, window: &Window) {
self.surfaces.remove(&window.id());
}
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fn create_window(
&mut self,
event_loop: &ActiveEventLoop,
_tab_id: Option<String>,
) -> Result<WindowId, Box<dyn Error>> {
// TODO read-out activation token.
#[allow(unused_mut)]
let mut window_attributes = Window::default_attributes()
.with_title("Winit window")
.with_transparent(true)
.with_window_icon(Some(self.icon.clone()));
#[cfg(any(x11_platform, wayland_platform))]
if let Some(token) = event_loop.read_token_from_env() {
startup_notify::reset_activation_token_env();
info!("Using token {:?} to activate a window", token);
window_attributes = window_attributes.with_activation_token(token);
}
#[cfg(macos_platform)]
if let Some(tab_id) = _tab_id {
window_attributes = window_attributes.with_tabbing_identifier(&tab_id);
}
#[cfg(web_platform)]
{
use rio_window::platform::web::WindowAttributesExtWebSys;
window_attributes = window_attributes.with_append(true);
}
let window = event_loop.create_window(window_attributes)?;
#[cfg(ios_platform)]
{
use rio_window::platform::ios::WindowExtIOS;
window.recognize_doubletap_gesture(true);
window.recognize_pinch_gesture(true);
window.recognize_rotation_gesture(true);
window.recognize_pan_gesture(true, 2, 2);
}
let window_state = WindowState::new(self, window)?;
let window_id = window_state.window.id();
info!("Created new window with id={window_id:?}");
self.windows.insert(window_id, window_state);
Ok(window_id)
}
fn handle_action(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
action: Action,
) {
// let cursor_position = self.cursor_position;
let window = self.windows.get_mut(&window_id).unwrap();
info!("Executing action: {action:?}");
match action {
Action::CloseWindow => {
let _ = self.windows.remove(&window_id);
}
Action::CreateNewWindow => {
#[cfg(any(x11_platform, wayland_platform))]
if let Err(err) = window.window.request_activation_token() {
info!("Failed to get activation token: {err}");
} else {
return;
}
if let Err(err) = self.create_window(event_loop, None) {
error!("Error creating new window: {err}");
}
}
Action::ToggleResizeIncrements => window.toggle_resize_increments(),
Action::ToggleCursorVisibility => window.toggle_cursor_visibility(),
Action::ToggleResizable => window.toggle_resizable(),
Action::ToggleDecorations => window.toggle_decorations(),
Action::ToggleFullscreen => window.toggle_fullscreen(),
Action::ToggleMaximize => window.toggle_maximize(),
Action::ToggleImeInput => window.toggle_ime(),
Action::Minimize => window.minimize(),
Action::NextCursor => window.next_cursor(),
Action::NextCustomCursor => window.next_custom_cursor(&self.custom_cursors),
#[cfg(web_platform)]
Action::UrlCustomCursor => window.url_custom_cursor(event_loop),
#[cfg(web_platform)]
Action::AnimationCustomCursor => {
window.animation_custom_cursor(event_loop, &self.custom_cursors)
}
Action::CycleCursorGrab => window.cycle_cursor_grab(),
Action::DragWindow => window.drag_window(),
Action::DragResizeWindow => window.drag_resize_window(),
Action::ShowWindowMenu => window.show_menu(),
Action::PrintHelp => self.print_help(),
#[cfg(macos_platform)]
Action::CycleOptionAsAlt => window.cycle_option_as_alt(),
#[cfg(macos_platform)]
Action::CreateNewTab => {
let tab_id = window.window.tabbing_identifier();
if let Err(err) = self.create_window(event_loop, Some(tab_id)) {
error!("Error creating new window: {err}");
}
}
Action::RequestResize => window.swap_dimensions(),
}
}
fn dump_monitors(&self, event_loop: &ActiveEventLoop) {
info!("Monitors information");
let primary_monitor = event_loop.primary_monitor();
for monitor in event_loop.available_monitors() {
let intro = if primary_monitor.as_ref() == Some(&monitor) {
"Primary monitor"
} else {
"Monitor"
};
if let Some(name) = monitor.name() {
info!("{intro}: {name}");
} else {
info!("{intro}: [no name]");
}
let PhysicalSize { width, height } = monitor.size();
info!(
" Current mode: {width}x{height}{}",
if let Some(m_hz) = monitor.refresh_rate_millihertz() {
format!(" @ {}.{} Hz", m_hz / 1000, m_hz % 1000)
} else {
String::new()
}
);
let PhysicalPosition { x, y } = monitor.position();
info!(" Position: {x},{y}");
info!(" Scale factor: {}", monitor.scale_factor());
info!(" Available modes (width x height x bit-depth):");
for mode in monitor.video_modes() {
let PhysicalSize { width, height } = mode.size();
let bits = mode.bit_depth();
let m_hz = mode.refresh_rate_millihertz();
info!(
" {width}x{height}x{bits} @ {}.{} Hz",
m_hz / 1000,
m_hz % 1000
);
}
}
}
/// Process the key binding.
fn process_key_binding(key: &str, mods: &ModifiersState) -> Option<Action> {
KEY_BINDINGS.iter().find_map(|binding| {
binding
.is_triggered_by(&key, mods)
.then_some(binding.action)
})
}
/// Process mouse binding.
fn process_mouse_binding(
button: MouseButton,
mods: &ModifiersState,
) -> Option<Action> {
MOUSE_BINDINGS.iter().find_map(|binding| {
binding
.is_triggered_by(&button, mods)
.then_some(binding.action)
})
}
fn print_help(&self) {
info!("Keyboard bindings:");
for binding in KEY_BINDINGS {
info!(
"{}{:<10} - {} ({})",
modifiers_to_string(binding.mods),
binding.trigger,
binding.action,
binding.action.help(),
);
}
info!("Mouse bindings:");
for binding in MOUSE_BINDINGS {
info!(
"{}{:<10} - {} ({})",
modifiers_to_string(binding.mods),
mouse_button_to_string(binding.trigger),
binding.action,
binding.action.help(),
);
}
}
}
impl ApplicationHandler<UserEvent> for Application {
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
info!("User event: {event:?}");
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
let window = match self.windows.get_mut(&window_id) {
Some(window) => window,
None => return,
};
match event {
WindowEvent::Resized(size) => {
window.resize(size);
}
WindowEvent::Focused(focused) => {
if focused {
info!("Window={window_id:?} focused");
} else {
info!("Window={window_id:?} unfocused");
}
}
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
info!("Window={window_id:?} changed scale to {scale_factor}");
}
WindowEvent::ThemeChanged(theme) => {
info!("Theme changed to {theme:?}");
window.set_theme(theme);
}
WindowEvent::RedrawRequested => {
if let Err(err) = window.draw() {
error!("Error drawing window: {err}");
}
}
WindowEvent::Occluded(occluded) => {
window.set_occluded(occluded);
}
WindowEvent::CloseRequested => {
info!("Closing Window={window_id:?}");
self.windows.remove(&window_id);
}
WindowEvent::ModifiersChanged(modifiers) => {
window.modifiers = modifiers.state();
info!("Modifiers changed to {:?}", window.modifiers);
}
WindowEvent::MouseWheel { delta, .. } => match delta {
MouseScrollDelta::LineDelta(x, y) => {
info!("Mouse wheel Line Delta: ({x},{y})");
}
MouseScrollDelta::PixelDelta(px) => {
info!("Mouse wheel Pixel Delta: ({},{})", px.x, px.y);
}
},
WindowEvent::KeyboardInput {
event,
is_synthetic: false,
..
} => {
let mods = window.modifiers;
// Dispatch actions only on press.
if event.state.is_pressed() {
let action = if let Key::Character(ch) = event.logical_key.as_ref() {
Self::process_key_binding(&ch.to_uppercase(), &mods)
} else {
None
};
if let Some(action) = action {
self.handle_action(event_loop, window_id, action);
}
}
}
WindowEvent::MouseInput { button, state, .. } => {
let mods = window.modifiers;
if let Some(action) = state
.is_pressed()
.then(|| Self::process_mouse_binding(button, &mods))
.flatten()
{
self.handle_action(event_loop, window_id, action);
}
}
WindowEvent::CursorLeft { .. } => {
info!("Cursor left Window={window_id:?}");
window.cursor_left();
}
WindowEvent::CursorMoved { position, .. } => {
info!("Moved cursor to {position:?}");
window.cursor_moved(position);
}
WindowEvent::ActivationTokenDone { token: _token, .. } => {
#[cfg(any(x11_platform, wayland_platform))]
{
startup_notify::set_activation_token_env(_token);
if let Err(err) = self.create_window(event_loop, None) {
error!("Error creating new window: {err}");
}
}
}
WindowEvent::Ime(event) => match event {
Ime::Enabled => info!("IME enabled for Window={window_id:?}"),
Ime::Preedit(text, caret_pos) => {
info!("Preedit: {}, with caret at {:?}", text, caret_pos);
}
Ime::Commit(text) => {
info!("Committed: {}", text);
}
Ime::Disabled => info!("IME disabled for Window={window_id:?}"),
},
WindowEvent::PinchGesture { delta, .. } => {
window.zoom += delta;
let zoom = window.zoom;
if delta > 0.0 {
info!("Zoomed in {delta:.5} (now: {zoom:.5})");
} else {
info!("Zoomed out {delta:.5} (now: {zoom:.5})");
}
}
WindowEvent::RotationGesture { delta, .. } => {
window.rotated += delta;
let rotated = window.rotated;
if delta > 0.0 {
info!("Rotated counterclockwise {delta:.5} (now: {rotated:.5})");
} else {
info!("Rotated clockwise {delta:.5} (now: {rotated:.5})");
}
}
WindowEvent::PanGesture { delta, phase, .. } => {
window.panned.x += delta.x;
window.panned.y += delta.y;
info!("Panned ({delta:?})) (now: {:?}), {phase:?}", window.panned);
}
WindowEvent::DoubleTapGesture { .. } => {
info!("Smart zoom");
}
WindowEvent::TouchpadPressure { .. }
| WindowEvent::HoveredFileCancelled
| WindowEvent::KeyboardInput { .. }
| WindowEvent::CursorEntered { .. }
| WindowEvent::AxisMotion { .. }
| WindowEvent::DroppedFile(_)
| WindowEvent::HoveredFile(_)
| WindowEvent::Destroyed
| WindowEvent::Touch(_)
| WindowEvent::Moved(_) => (),
}
}
fn device_event(
&mut self,
_event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent,
) {
info!("Device {device_id:?} event: {event:?}");
}
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
info!("Resumed the event loop");
self.dump_monitors(event_loop);
// Create initial window.
self.create_window(event_loop, None)
.expect("failed to create initial window");
self.print_help();
}
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
if self.windows.is_empty() {
info!("No windows left, exiting...");
event_loop.exit();
}
}
#[cfg(not(any(android_platform, ios_platform)))]
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
// We must drop the context here.
self.context = None;
}
}
/// State of the window.
struct WindowState {
/// IME input.
ime: bool,
/// Render surface.
///
/// NOTE: This surface must be dropped before the `Window`.
#[cfg(not(any(android_platform, ios_platform)))]
surface: Surface<DisplayHandle<'static>, Arc<Window>>,
/// The actual winit Window.
window: Arc<Window>,
/// The window theme we're drawing with.
theme: Theme,
/// Cursor position over the window.
cursor_position: Option<PhysicalPosition<f64>>,
/// Window modifiers state.
modifiers: ModifiersState,
/// Occlusion state of the window.
occluded: bool,
/// Current cursor grab mode.
cursor_grab: CursorGrabMode,
/// The amount of zoom into window.
zoom: f64,
/// The amount of rotation of the window.
rotated: f32,
/// The amount of pan of the window.
panned: PhysicalPosition<f32>,
#[cfg(macos_platform)]
option_as_alt: OptionAsAlt,
// Cursor states.
named_idx: usize,
custom_idx: usize,
cursor_hidden: bool,
}
impl WindowState {
fn new(app: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
let window = Arc::new(window);
// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
// it doesn't outlive it.
#[cfg(not(any(android_platform, ios_platform)))]
let surface = Surface::new(app.context.as_ref().unwrap(), Arc::clone(&window))?;
let theme = window.theme().unwrap_or(Theme::Dark);
info!("Theme: {theme:?}");
let named_idx = 0;
window.set_cursor(CURSORS[named_idx]);
// Allow IME out of the box.
let ime = true;
window.set_ime_allowed(ime);
let size = window.inner_size();
let mut state = Self {
#[cfg(macos_platform)]
option_as_alt: window.option_as_alt(),
custom_idx: app.custom_cursors.len() - 1,
cursor_grab: CursorGrabMode::None,
named_idx,
#[cfg(not(any(android_platform, ios_platform)))]
surface,
window,
theme,
ime,
cursor_position: Default::default(),
cursor_hidden: Default::default(),
modifiers: Default::default(),
occluded: Default::default(),
rotated: Default::default(),
panned: Default::default(),
zoom: Default::default(),
};
state.resize(size);
Ok(state)
}
pub fn toggle_ime(&mut self) {
self.ime = !self.ime;
self.window.set_ime_allowed(self.ime);
if let Some(position) = self.ime.then_some(self.cursor_position).flatten() {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
pub fn minimize(&mut self) {
self.window.set_minimized(true);
}
pub fn cursor_moved(&mut self, position: PhysicalPosition<f64>) {
self.cursor_position = Some(position);
if self.ime {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
pub fn cursor_left(&mut self) {
self.cursor_position = None;
}
/// Toggle maximized.
fn toggle_maximize(&self) {
let maximized = self.window.is_maximized();
self.window.set_maximized(!maximized);
}
/// Toggle window decorations.
fn toggle_decorations(&self) {
let decorated = self.window.is_decorated();
self.window.set_decorations(!decorated);
}
/// Toggle window resizable state.
fn toggle_resizable(&self) {
let resizable = self.window.is_resizable();
self.window.set_resizable(!resizable);
}
/// Toggle cursor visibility
fn toggle_cursor_visibility(&mut self) {
self.cursor_hidden = !self.cursor_hidden;
self.window.set_cursor_visible(!self.cursor_hidden);
}
/// Toggle resize increments on a window.
fn toggle_resize_increments(&mut self) {
let new_increments = match self.window.resize_increments() {
Some(_) => None,
None => Some(LogicalSize::new(25.0, 25.0)),
};
info!("Had increments: {}", new_increments.is_none());
self.window.set_resize_increments(new_increments);
}
/// Toggle fullscreen.
fn toggle_fullscreen(&self) {
let fullscreen = if self.window.fullscreen().is_some() {
None
} else {
Some(Fullscreen::Borderless(None))
};
self.window.set_fullscreen(fullscreen);
}
/// Cycle through the grab modes ignoring errors.
fn cycle_cursor_grab(&mut self) {
self.cursor_grab = match self.cursor_grab {
CursorGrabMode::None => CursorGrabMode::Confined,
CursorGrabMode::Confined => CursorGrabMode::Locked,
CursorGrabMode::Locked => CursorGrabMode::None,
};
info!("Changing cursor grab mode to {:?}", self.cursor_grab);
if let Err(err) = self.window.set_cursor_grab(self.cursor_grab) {
error!("Error setting cursor grab: {err}");
}
}
#[cfg(macos_platform)]
fn cycle_option_as_alt(&mut self) {
self.option_as_alt = match self.option_as_alt {
OptionAsAlt::None => OptionAsAlt::OnlyLeft,
OptionAsAlt::OnlyLeft => OptionAsAlt::OnlyRight,
OptionAsAlt::OnlyRight => OptionAsAlt::Both,
OptionAsAlt::Both => OptionAsAlt::None,
};
info!("Setting option as alt {:?}", self.option_as_alt);
self.window.set_option_as_alt(self.option_as_alt);
}
/// Swap the window dimensions with `request_inner_size`.
fn swap_dimensions(&mut self) {
let old_inner_size = self.window.inner_size();
let mut inner_size = old_inner_size;
mem::swap(&mut inner_size.width, &mut inner_size.height);
info!("Requesting resize from {old_inner_size:?} to {inner_size:?}");
if let Some(new_inner_size) = self.window.request_inner_size(inner_size) {
if old_inner_size == new_inner_size {
info!("Inner size change got ignored");
} else {
self.resize(new_inner_size);
}
} else {
info!("Request inner size is asynchronous");
}
}
/// Pick the next cursor.
fn next_cursor(&mut self) {
self.named_idx = (self.named_idx + 1) % CURSORS.len();
info!("Setting cursor to \"{:?}\"", CURSORS[self.named_idx]);
self.window
.set_cursor(Cursor::Icon(CURSORS[self.named_idx]));
}
/// Pick the next custom cursor.
fn next_custom_cursor(&mut self, custom_cursors: &[CustomCursor]) {
self.custom_idx = (self.custom_idx + 1) % custom_cursors.len();
let cursor = Cursor::Custom(custom_cursors[self.custom_idx].clone());
self.window.set_cursor(cursor);
}
/// Custom cursor from an URL.
#[cfg(web_platform)]
fn url_custom_cursor(&mut self, event_loop: &ActiveEventLoop) {
let cursor = event_loop.create_custom_cursor(url_custom_cursor());
self.window.set_cursor(cursor);
}
/// Custom cursor from a URL.
#[cfg(web_platform)]
fn animation_custom_cursor(
&mut self,
event_loop: &ActiveEventLoop,
custom_cursors: &[CustomCursor],
) {
use rio_window::platform::web::CustomCursorExtWebSys;
use std::time::Duration;
let cursors = vec![
custom_cursors[0].clone(),
custom_cursors[1].clone(),
event_loop.create_custom_cursor(url_custom_cursor()),
];
let cursor =
CustomCursor::from_animation(Duration::from_secs(3), cursors).unwrap();
let cursor = event_loop.create_custom_cursor(cursor);
self.window.set_cursor(cursor);
}
/// Resize the window to the new size.
fn resize(&mut self, size: PhysicalSize<u32>) {
info!("Resized to {size:?}");
#[cfg(not(any(android_platform, ios_platform)))]
{
let (width, height) =
match (NonZeroU32::new(size.width), NonZeroU32::new(size.height)) {
(Some(width), Some(height)) => (width, height),
_ => return,
};
self.surface
.resize(width, height)
.expect("failed to resize inner buffer");
}
self.window.request_redraw();
}
/// Change the theme.
fn set_theme(&mut self, theme: Theme) {
self.theme = theme;
self.window.request_redraw();
}
/// Show window menu.
fn show_menu(&self) {
if let Some(position) = self.cursor_position {
self.window.show_window_menu(position);
}
}
/// Drag the window.
fn drag_window(&self) {
if let Err(err) = self.window.drag_window() {
info!("Error starting window drag: {err}");
} else {
info!("Dragging window Window={:?}", self.window.id());
}
}
/// Drag-resize the window.
fn drag_resize_window(&self) {
let position = match self.cursor_position {
Some(position) => position,
None => {
info!("Drag-resize requires cursor to be inside the window");
return;
}
};
let win_size = self.window.inner_size();
let border_size = BORDER_SIZE * self.window.scale_factor();
let x_direction = if position.x < border_size {
ResizeDirection::West
} else if position.x > (win_size.width as f64 - border_size) {
ResizeDirection::East
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let y_direction = if position.y < border_size {
ResizeDirection::North
} else if position.y > (win_size.height as f64 - border_size) {
ResizeDirection::South
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let direction = match (x_direction, y_direction) {
(ResizeDirection::West, ResizeDirection::North) => ResizeDirection::NorthWest,
(ResizeDirection::West, ResizeDirection::South) => ResizeDirection::SouthWest,
(ResizeDirection::West, _) => ResizeDirection::West,
(ResizeDirection::East, ResizeDirection::North) => ResizeDirection::NorthEast,
(ResizeDirection::East, ResizeDirection::South) => ResizeDirection::SouthEast,
(ResizeDirection::East, _) => ResizeDirection::East,
(_, ResizeDirection::South) => ResizeDirection::South,
(_, ResizeDirection::North) => ResizeDirection::North,
_ => return,
};
if let Err(err) = self.window.drag_resize_window(direction) {
info!("Error starting window drag-resize: {err}");
} else {
info!("Drag-resizing window Window={:?}", self.window.id());
}
}
/// Change window occlusion state.
fn set_occluded(&mut self, occluded: bool) {
self.occluded = occluded;
if !occluded {
self.window.request_redraw();
}
}
/// Draw the window contents.
#[cfg(not(any(android_platform, ios_platform)))]
fn draw(&mut self) -> Result<(), Box<dyn Error>> {
if self.occluded {
info!("Skipping drawing occluded window={:?}", self.window.id());
return Ok(());
}
const WHITE: u32 = 0xffffffff;
const DARK_GRAY: u32 = 0xff181818;
let color = match self.theme {
Theme::Light => WHITE,
Theme::Dark => DARK_GRAY,
};
let mut buffer = self.surface.buffer_mut()?;
buffer.fill(color);
self.window.pre_present_notify();
buffer.present()?;
Ok(())
}
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fn main() -> Result<(), impl std::error::Error> {
use std::collections::HashMap;
use rio_window::dpi::{LogicalPosition, LogicalSize, Position};
use rio_window::event::{ElementState, Event, KeyEvent, WindowEvent};
use rio_window::event_loop::{ActiveEventLoop, EventLoop};
use rio_window::raw_window_handle::HasRawWindowHandle;
use rio_window::window::Window;
#[path = "util/fill.rs"]
mod fill;
fn spawn_child_window(parent: &Window, event_loop: &ActiveEventLoop) -> Window {
let parent = parent.raw_window_handle().unwrap();
let mut window_attributes = Window::default_attributes()
.with_title("child window")
.with_inner_size(LogicalSize::new(200.0f32, 200.0f32))
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_visible(true);
// `with_parent_window` is unsafe. Parent window must be a valid window.
window_attributes = unsafe { window_attributes.with_parent_window(Some(parent)) };
event_loop.create_window(window_attributes).unwrap()
}
let mut windows = HashMap::new();
let event_loop: EventLoop<()> = EventLoop::new().unwrap();
let mut parent_window_id = None;
event_loop.run(move |event: Event<()>, event_loop| {
match event {
Event::Resumed => {
let attributes = Window::default_attributes()
.with_title("parent window")
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_inner_size(LogicalSize::new(640.0f32, 480.0f32));
let window = event_loop.create_window(attributes).unwrap();
parent_window_id = Some(window.id());
println!("Parent window id: {parent_window_id:?})");
windows.insert(window.id(), window);
}
Event::WindowEvent { window_id, event } => match event {
WindowEvent::CloseRequested => {
windows.clear();
event_loop.exit();
}
WindowEvent::CursorEntered { device_id: _ } => {
// On x11, println when the cursor entered in a window even if the child window
// is created by some key inputs.
// the child windows are always placed at (0, 0) with size (200, 200) in the
// parent window, so we also can see this log when we move
// the cursor around (200, 200) in parent window.
println!("cursor entered in the window {window_id:?}");
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
..
},
..
} => {
let parent_window = windows.get(&parent_window_id.unwrap()).unwrap();
let child_window = spawn_child_window(parent_window, event_loop);
let child_id = child_window.id();
println!("Child window created with id: {child_id:?}");
windows.insert(child_id, child_window);
}
WindowEvent::RedrawRequested => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
}
_ => (),
},
_ => (),
}
})
}
Sourcepub fn scale_factor(&self) -> f64
pub fn scale_factor(&self) -> f64
Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
Note that this value can change depending on user action (for example if the window is
moved to another screen); as such, tracking WindowEvent::ScaleFactorChanged
events is
the most robust way to track the DPI you need to use to draw.
This value may differ from MonitorHandle::scale_factor
.
See the dpi
crate for more information.
§Platform-specific
The scale factor is calculated differently on different platforms:
-
Windows: On Windows 8 and 10, per-monitor scaling is readily configured by users from the display settings. While users are free to select any option they want, they’re only given a selection of “nice” scale factors, i.e. 1.0, 1.25, 1.5… on Windows 7. The scale factor is global and changing it requires logging out. See this article for technical details.
-
macOS: Recent macOS versions allow the user to change the scaling factor for specific displays. When available, the user may pick a per-monitor scaling factor from a set of pre-defined settings. All “retina displays” have a scaling factor above 1.0 by default, but the specific value varies across devices.
-
X11: Many man-hours have been spent trying to figure out how to handle DPI in X11. Winit currently uses a three-pronged approach:
- Use the value in the
WINIT_X11_SCALE_FACTOR
environment variable if present. - If not present, use the value set in
Xft.dpi
in Xresources. - Otherwise, calculate the scale factor based on the millimeter monitor dimensions provided by XRandR.
If
WINIT_X11_SCALE_FACTOR
is set torandr
, it’ll ignore theXft.dpi
field and use the XRandR scaling method. Generally speaking, you should try to configure the standard system variables to do what you want before resorting toWINIT_X11_SCALE_FACTOR
. - Use the value in the
-
Wayland: The scale factor is suggested by the compositor for each window individually by using the wp-fractional-scale protocol if available. Falls back to integer-scale factors otherwise.
The monitor scale factor may differ from the window scale factor.
-
iOS: Scale factors are set by Apple to the value that best suits the device, and range from
1.0
to3.0
. See this article and this article for more information.This uses the underlying
UIView
’scontentScaleFactor
. -
Android: Scale factors are set by the manufacturer to the value that best suits the device, and range from
1.0
to4.0
. See this article for more information.This is currently unimplemented, and this function always returns 1.0.
-
Web: The scale factor is the ratio between CSS pixels and the physical device pixels. In other words, it is the value of
window.devicePixelRatio
. It is affected by both the screen scaling and the browser zoom level and can go below1.0
. -
Orbital: This is currently unimplemented, and this function always returns 1.0.
Examples found in repository?
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fn drag_resize_window(&self) {
let position = match self.cursor_position {
Some(position) => position,
None => {
info!("Drag-resize requires cursor to be inside the window");
return;
}
};
let win_size = self.window.inner_size();
let border_size = BORDER_SIZE * self.window.scale_factor();
let x_direction = if position.x < border_size {
ResizeDirection::West
} else if position.x > (win_size.width as f64 - border_size) {
ResizeDirection::East
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let y_direction = if position.y < border_size {
ResizeDirection::North
} else if position.y > (win_size.height as f64 - border_size) {
ResizeDirection::South
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let direction = match (x_direction, y_direction) {
(ResizeDirection::West, ResizeDirection::North) => ResizeDirection::NorthWest,
(ResizeDirection::West, ResizeDirection::South) => ResizeDirection::SouthWest,
(ResizeDirection::West, _) => ResizeDirection::West,
(ResizeDirection::East, ResizeDirection::North) => ResizeDirection::NorthEast,
(ResizeDirection::East, ResizeDirection::South) => ResizeDirection::SouthEast,
(ResizeDirection::East, _) => ResizeDirection::East,
(_, ResizeDirection::South) => ResizeDirection::South,
(_, ResizeDirection::North) => ResizeDirection::North,
_ => return,
};
if let Err(err) = self.window.drag_resize_window(direction) {
info!("Error starting window drag-resize: {err}");
} else {
info!("Drag-resizing window Window={:?}", self.window.id());
}
}
Sourcepub fn request_redraw(&self)
pub fn request_redraw(&self)
Queues a WindowEvent::RedrawRequested
event to be emitted that aligns with the windowing
system drawing loop.
This is the strongly encouraged method of redrawing windows, as it can integrate with
OS-requested redraws (e.g. when a window gets resized). To improve the event delivery
consider using Window::pre_present_notify
as described in docs.
Applications should always aim to redraw whenever they receive a RedrawRequested
event.
There are no strong guarantees about when exactly a RedrawRequest
event will be emitted
with respect to other events, since the requirements can vary significantly between
windowing systems.
However as the event aligns with the windowing system drawing loop, it may not arrive in same or even next event loop iteration.
§Platform-specific
- Windows This API uses
RedrawWindow
to request aWM_PAINT
message andRedrawRequested
is emitted in sync with anyWM_PAINT
messages. - iOS: Can only be called on the main thread.
- Wayland: The events are aligned with the frame callbacks when
Window::pre_present_notify
is used. - Web:
WindowEvent::RedrawRequested
will be aligned with therequestAnimationFrame
.
Examples found in repository?
More examples
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fn resize(&mut self, size: PhysicalSize<u32>) {
info!("Resized to {size:?}");
#[cfg(not(any(android_platform, ios_platform)))]
{
let (width, height) =
match (NonZeroU32::new(size.width), NonZeroU32::new(size.height)) {
(Some(width), Some(height)) => (width, height),
_ => return,
};
self.surface
.resize(width, height)
.expect("failed to resize inner buffer");
}
self.window.request_redraw();
}
/// Change the theme.
fn set_theme(&mut self, theme: Theme) {
self.theme = theme;
self.window.request_redraw();
}
/// Show window menu.
fn show_menu(&self) {
if let Some(position) = self.cursor_position {
self.window.show_window_menu(position);
}
}
/// Drag the window.
fn drag_window(&self) {
if let Err(err) = self.window.drag_window() {
info!("Error starting window drag: {err}");
} else {
info!("Dragging window Window={:?}", self.window.id());
}
}
/// Drag-resize the window.
fn drag_resize_window(&self) {
let position = match self.cursor_position {
Some(position) => position,
None => {
info!("Drag-resize requires cursor to be inside the window");
return;
}
};
let win_size = self.window.inner_size();
let border_size = BORDER_SIZE * self.window.scale_factor();
let x_direction = if position.x < border_size {
ResizeDirection::West
} else if position.x > (win_size.width as f64 - border_size) {
ResizeDirection::East
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let y_direction = if position.y < border_size {
ResizeDirection::North
} else if position.y > (win_size.height as f64 - border_size) {
ResizeDirection::South
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let direction = match (x_direction, y_direction) {
(ResizeDirection::West, ResizeDirection::North) => ResizeDirection::NorthWest,
(ResizeDirection::West, ResizeDirection::South) => ResizeDirection::SouthWest,
(ResizeDirection::West, _) => ResizeDirection::West,
(ResizeDirection::East, ResizeDirection::North) => ResizeDirection::NorthEast,
(ResizeDirection::East, ResizeDirection::South) => ResizeDirection::SouthEast,
(ResizeDirection::East, _) => ResizeDirection::East,
(_, ResizeDirection::South) => ResizeDirection::South,
(_, ResizeDirection::North) => ResizeDirection::North,
_ => return,
};
if let Err(err) = self.window.drag_resize_window(direction) {
info!("Error starting window drag-resize: {err}");
} else {
info!("Drag-resizing window Window={:?}", self.window.id());
}
}
/// Change window occlusion state.
fn set_occluded(&mut self, occluded: bool) {
self.occluded = occluded;
if !occluded {
self.window.request_redraw();
}
}
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fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
println!("{event:?}");
let window = match self.window.as_ref() {
Some(window) => window,
None => return,
};
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
fill::fill_window(window);
window.request_redraw();
}
_ => (),
}
}
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
if self.request_redraw && !self.wait_cancelled && !self.close_requested {
self.window.as_ref().unwrap().request_redraw();
}
match self.mode {
Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
Mode::WaitUntil => {
if !self.wait_cancelled {
event_loop.set_control_flow(ControlFlow::WaitUntil(
time::Instant::now() + WAIT_TIME,
));
}
}
Mode::Poll => {
thread::sleep(POLL_SLEEP_TIME);
event_loop.set_control_flow(ControlFlow::Poll);
}
};
if self.close_requested {
event_loop.exit();
}
}
Sourcepub fn pre_present_notify(&self)
pub fn pre_present_notify(&self)
Notify the windowing system before presenting to the window.
You should call this event after your drawing operations, but before you submit
the buffer to the display or commit your drawings. Doing so will help winit to properly
schedule and make assumptions about its internal state. For example, it could properly
throttle WindowEvent::RedrawRequested
.
§Example
This example illustrates how it looks with OpenGL, but it applies to other graphics APIs and software rendering.
// Do the actual drawing with OpenGL.
// Notify winit that we're about to submit buffer to the windowing system.
window.pre_present_notify();
// Submit buffer to the windowing system.
swap_buffers();
§Platform-specific
Wayland: - schedules a frame callback to throttle WindowEvent::RedrawRequested
.
Examples found in repository?
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fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
let window = self.window.as_ref().unwrap();
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
window.pre_present_notify();
fill::fill_window(window);
}
_ => (),
}
}
More examples
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fn draw(&mut self) -> Result<(), Box<dyn Error>> {
if self.occluded {
info!("Skipping drawing occluded window={:?}", self.window.id());
return Ok(());
}
const WHITE: u32 = 0xffffffff;
const DARK_GRAY: u32 = 0xff181818;
let color = match self.theme {
Theme::Light => WHITE,
Theme::Dark => DARK_GRAY,
};
let mut buffer = self.surface.buffer_mut()?;
buffer.fill(color);
self.window.pre_present_notify();
buffer.present()?;
Ok(())
}
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fn window_event(
&mut self,
_event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
info!("{event:?}");
match event {
WindowEvent::CloseRequested => {
self.close_requested = true;
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key.as_ref() {
// WARNING: Consider using `key_without_modifiers()` if available on your platform.
// See the `key_binding` example
Key::Character("1") => {
self.mode = Mode::Wait;
warn!("mode: {:?}", self.mode);
}
Key::Character("2") => {
self.mode = Mode::WaitUntil;
warn!("mode: {:?}", self.mode);
}
Key::Character("3") => {
self.mode = Mode::Poll;
warn!("mode: {:?}", self.mode);
}
Key::Character("r") => {
self.request_redraw = !self.request_redraw;
warn!("request_redraw: {}", self.request_redraw);
}
Key::Named(NamedKey::Escape) => {
self.close_requested = true;
}
_ => (),
},
WindowEvent::RedrawRequested => {
let window = self.window.as_ref().unwrap();
window.pre_present_notify();
fill::fill_window(window);
}
_ => (),
}
}
Sourcepub fn reset_dead_keys(&self)
pub fn reset_dead_keys(&self)
Reset the dead key state of the keyboard.
This is useful when a dead key is bound to trigger an action. Then this function can be called to reset the dead key state so that follow-up text input won’t be affected by the dead key.
§Platform-specific
- Web, macOS: Does nothing
Sourcepub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
Returns the position of the top-left hand corner of the window’s client area relative to the top-left hand corner of the desktop.
The same conditions that apply to Window::outer_position
apply to this method.
§Platform-specific
- iOS: Can only be called on the main thread. Returns the top left coordinates of the window’s safe area in the screen space coordinate system.
- Web: Returns the top-left coordinates relative to the viewport. Note: this returns
the same value as
Window::outer_position
. - Android / Wayland: Always returns
NotSupportedError
.
Sourcepub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.
Note that the top-left hand corner of the desktop is not necessarily the same as the screen. If the user uses a desktop with multiple monitors, the top-left hand corner of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
The coordinates can be negative if the top-left hand corner of the window is outside of the visible screen region.
§Platform-specific
- iOS: Can only be called on the main thread. Returns the top left coordinates of the window in the screen space coordinate system.
- Web: Returns the top-left coordinates relative to the viewport.
- Android / Wayland: Always returns
NotSupportedError
.
Sourcepub fn set_outer_position<P: Into<Position>>(&self, position: P)
pub fn set_outer_position<P: Into<Position>>(&self, position: P)
Modifies the position of the window.
See Window::outer_position
for more information about the coordinates.
This automatically un-maximizes the window if it’s maximized.
// Specify the position in logical dimensions like this:
window.set_outer_position(LogicalPosition::new(400.0, 200.0));
// Or specify the position in physical dimensions like this:
window.set_outer_position(PhysicalPosition::new(400, 200));
§Platform-specific
- iOS: Can only be called on the main thread. Sets the top left coordinates of the window in the screen space coordinate system.
- Web: Sets the top-left coordinates relative to the viewport. Doesn’t account for CSS
transform
. - Android / Wayland: Unsupported.
Sourcepub fn inner_size(&self) -> PhysicalSize<u32>
pub fn inner_size(&self) -> PhysicalSize<u32>
Returns the physical size of the window’s client area.
The client area is the content of the window, excluding the title bar and borders.
§Platform-specific
Examples found in repository?
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pub fn fill_window(window: &Window) {
GC.with(|gc| {
let size = window.inner_size();
let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
else {
return;
};
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface = gc
.get_or_insert_with(|| GraphicsContext::new(window))
.create_surface(window);
// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xff181818;
surface
.resize(width, height)
.expect("Failed to resize the softbuffer surface");
let mut buffer = surface
.buffer_mut()
.expect("Failed to get the softbuffer buffer");
buffer.fill(DARK_GRAY);
buffer
.present()
.expect("Failed to present the softbuffer buffer");
})
}
More examples
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fn new(app: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
let window = Arc::new(window);
// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
// it doesn't outlive it.
#[cfg(not(any(android_platform, ios_platform)))]
let surface = Surface::new(app.context.as_ref().unwrap(), Arc::clone(&window))?;
let theme = window.theme().unwrap_or(Theme::Dark);
info!("Theme: {theme:?}");
let named_idx = 0;
window.set_cursor(CURSORS[named_idx]);
// Allow IME out of the box.
let ime = true;
window.set_ime_allowed(ime);
let size = window.inner_size();
let mut state = Self {
#[cfg(macos_platform)]
option_as_alt: window.option_as_alt(),
custom_idx: app.custom_cursors.len() - 1,
cursor_grab: CursorGrabMode::None,
named_idx,
#[cfg(not(any(android_platform, ios_platform)))]
surface,
window,
theme,
ime,
cursor_position: Default::default(),
cursor_hidden: Default::default(),
modifiers: Default::default(),
occluded: Default::default(),
rotated: Default::default(),
panned: Default::default(),
zoom: Default::default(),
};
state.resize(size);
Ok(state)
}
pub fn toggle_ime(&mut self) {
self.ime = !self.ime;
self.window.set_ime_allowed(self.ime);
if let Some(position) = self.ime.then_some(self.cursor_position).flatten() {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
pub fn minimize(&mut self) {
self.window.set_minimized(true);
}
pub fn cursor_moved(&mut self, position: PhysicalPosition<f64>) {
self.cursor_position = Some(position);
if self.ime {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
pub fn cursor_left(&mut self) {
self.cursor_position = None;
}
/// Toggle maximized.
fn toggle_maximize(&self) {
let maximized = self.window.is_maximized();
self.window.set_maximized(!maximized);
}
/// Toggle window decorations.
fn toggle_decorations(&self) {
let decorated = self.window.is_decorated();
self.window.set_decorations(!decorated);
}
/// Toggle window resizable state.
fn toggle_resizable(&self) {
let resizable = self.window.is_resizable();
self.window.set_resizable(!resizable);
}
/// Toggle cursor visibility
fn toggle_cursor_visibility(&mut self) {
self.cursor_hidden = !self.cursor_hidden;
self.window.set_cursor_visible(!self.cursor_hidden);
}
/// Toggle resize increments on a window.
fn toggle_resize_increments(&mut self) {
let new_increments = match self.window.resize_increments() {
Some(_) => None,
None => Some(LogicalSize::new(25.0, 25.0)),
};
info!("Had increments: {}", new_increments.is_none());
self.window.set_resize_increments(new_increments);
}
/// Toggle fullscreen.
fn toggle_fullscreen(&self) {
let fullscreen = if self.window.fullscreen().is_some() {
None
} else {
Some(Fullscreen::Borderless(None))
};
self.window.set_fullscreen(fullscreen);
}
/// Cycle through the grab modes ignoring errors.
fn cycle_cursor_grab(&mut self) {
self.cursor_grab = match self.cursor_grab {
CursorGrabMode::None => CursorGrabMode::Confined,
CursorGrabMode::Confined => CursorGrabMode::Locked,
CursorGrabMode::Locked => CursorGrabMode::None,
};
info!("Changing cursor grab mode to {:?}", self.cursor_grab);
if let Err(err) = self.window.set_cursor_grab(self.cursor_grab) {
error!("Error setting cursor grab: {err}");
}
}
#[cfg(macos_platform)]
fn cycle_option_as_alt(&mut self) {
self.option_as_alt = match self.option_as_alt {
OptionAsAlt::None => OptionAsAlt::OnlyLeft,
OptionAsAlt::OnlyLeft => OptionAsAlt::OnlyRight,
OptionAsAlt::OnlyRight => OptionAsAlt::Both,
OptionAsAlt::Both => OptionAsAlt::None,
};
info!("Setting option as alt {:?}", self.option_as_alt);
self.window.set_option_as_alt(self.option_as_alt);
}
/// Swap the window dimensions with `request_inner_size`.
fn swap_dimensions(&mut self) {
let old_inner_size = self.window.inner_size();
let mut inner_size = old_inner_size;
mem::swap(&mut inner_size.width, &mut inner_size.height);
info!("Requesting resize from {old_inner_size:?} to {inner_size:?}");
if let Some(new_inner_size) = self.window.request_inner_size(inner_size) {
if old_inner_size == new_inner_size {
info!("Inner size change got ignored");
} else {
self.resize(new_inner_size);
}
} else {
info!("Request inner size is asynchronous");
}
}
/// Pick the next cursor.
fn next_cursor(&mut self) {
self.named_idx = (self.named_idx + 1) % CURSORS.len();
info!("Setting cursor to \"{:?}\"", CURSORS[self.named_idx]);
self.window
.set_cursor(Cursor::Icon(CURSORS[self.named_idx]));
}
/// Pick the next custom cursor.
fn next_custom_cursor(&mut self, custom_cursors: &[CustomCursor]) {
self.custom_idx = (self.custom_idx + 1) % custom_cursors.len();
let cursor = Cursor::Custom(custom_cursors[self.custom_idx].clone());
self.window.set_cursor(cursor);
}
/// Custom cursor from an URL.
#[cfg(web_platform)]
fn url_custom_cursor(&mut self, event_loop: &ActiveEventLoop) {
let cursor = event_loop.create_custom_cursor(url_custom_cursor());
self.window.set_cursor(cursor);
}
/// Custom cursor from a URL.
#[cfg(web_platform)]
fn animation_custom_cursor(
&mut self,
event_loop: &ActiveEventLoop,
custom_cursors: &[CustomCursor],
) {
use rio_window::platform::web::CustomCursorExtWebSys;
use std::time::Duration;
let cursors = vec![
custom_cursors[0].clone(),
custom_cursors[1].clone(),
event_loop.create_custom_cursor(url_custom_cursor()),
];
let cursor =
CustomCursor::from_animation(Duration::from_secs(3), cursors).unwrap();
let cursor = event_loop.create_custom_cursor(cursor);
self.window.set_cursor(cursor);
}
/// Resize the window to the new size.
fn resize(&mut self, size: PhysicalSize<u32>) {
info!("Resized to {size:?}");
#[cfg(not(any(android_platform, ios_platform)))]
{
let (width, height) =
match (NonZeroU32::new(size.width), NonZeroU32::new(size.height)) {
(Some(width), Some(height)) => (width, height),
_ => return,
};
self.surface
.resize(width, height)
.expect("failed to resize inner buffer");
}
self.window.request_redraw();
}
/// Change the theme.
fn set_theme(&mut self, theme: Theme) {
self.theme = theme;
self.window.request_redraw();
}
/// Show window menu.
fn show_menu(&self) {
if let Some(position) = self.cursor_position {
self.window.show_window_menu(position);
}
}
/// Drag the window.
fn drag_window(&self) {
if let Err(err) = self.window.drag_window() {
info!("Error starting window drag: {err}");
} else {
info!("Dragging window Window={:?}", self.window.id());
}
}
/// Drag-resize the window.
fn drag_resize_window(&self) {
let position = match self.cursor_position {
Some(position) => position,
None => {
info!("Drag-resize requires cursor to be inside the window");
return;
}
};
let win_size = self.window.inner_size();
let border_size = BORDER_SIZE * self.window.scale_factor();
let x_direction = if position.x < border_size {
ResizeDirection::West
} else if position.x > (win_size.width as f64 - border_size) {
ResizeDirection::East
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let y_direction = if position.y < border_size {
ResizeDirection::North
} else if position.y > (win_size.height as f64 - border_size) {
ResizeDirection::South
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let direction = match (x_direction, y_direction) {
(ResizeDirection::West, ResizeDirection::North) => ResizeDirection::NorthWest,
(ResizeDirection::West, ResizeDirection::South) => ResizeDirection::SouthWest,
(ResizeDirection::West, _) => ResizeDirection::West,
(ResizeDirection::East, ResizeDirection::North) => ResizeDirection::NorthEast,
(ResizeDirection::East, ResizeDirection::South) => ResizeDirection::SouthEast,
(ResizeDirection::East, _) => ResizeDirection::East,
(_, ResizeDirection::South) => ResizeDirection::South,
(_, ResizeDirection::North) => ResizeDirection::North,
_ => return,
};
if let Err(err) = self.window.drag_resize_window(direction) {
info!("Error starting window drag-resize: {err}");
} else {
info!("Drag-resizing window Window={:?}", self.window.id());
}
}
Sourcepub fn request_inner_size<S: Into<Size>>(
&self,
size: S,
) -> Option<PhysicalSize<u32>>
pub fn request_inner_size<S: Into<Size>>( &self, size: S, ) -> Option<PhysicalSize<u32>>
Request the new size for the window.
On platforms where the size is entirely controlled by the user the applied size will be returned immediately, resize event in such case may not be generated.
On platforms where resizing is disallowed by the windowing system, the current inner size is returned immediately, and the user one is ignored.
When None
is returned, it means that the request went to the display system,
and the actual size will be delivered later with the WindowEvent::Resized
.
See Window::inner_size
for more information about the values.
The request could automatically un-maximize the window if it’s maximized.
// Specify the size in logical dimensions like this:
let _ = window.request_inner_size(LogicalSize::new(400.0, 200.0));
// Or specify the size in physical dimensions like this:
let _ = window.request_inner_size(PhysicalSize::new(400, 200));
§Platform-specific
- Web: Sets the size of the canvas element. Doesn’t account for CSS
transform
.
Examples found in repository?
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fn swap_dimensions(&mut self) {
let old_inner_size = self.window.inner_size();
let mut inner_size = old_inner_size;
mem::swap(&mut inner_size.width, &mut inner_size.height);
info!("Requesting resize from {old_inner_size:?} to {inner_size:?}");
if let Some(new_inner_size) = self.window.request_inner_size(inner_size) {
if old_inner_size == new_inner_size {
info!("Inner size change got ignored");
} else {
self.resize(new_inner_size);
}
} else {
info!("Request inner size is asynchronous");
}
}
Sourcepub fn outer_size(&self) -> PhysicalSize<u32>
pub fn outer_size(&self) -> PhysicalSize<u32>
Returns the physical size of the entire window.
These dimensions include the title bar and borders. If you don’t want that (and you usually
don’t), use Window::inner_size
instead.
§Platform-specific
- iOS: Can only be called on the main thread. Returns the
PhysicalSize
of the window in screen space coordinates. - Web: Returns the size of the canvas element. Note: this returns the same value as
Window::inner_size
.
Sourcepub fn set_min_inner_size<S: Into<Size>>(&self, min_size: Option<S>)
pub fn set_min_inner_size<S: Into<Size>>(&self, min_size: Option<S>)
Sets a minimum dimension size for the window.
// Specify the size in logical dimensions like this:
window.set_min_inner_size(Some(LogicalSize::new(400.0, 200.0)));
// Or specify the size in physical dimensions like this:
window.set_min_inner_size(Some(PhysicalSize::new(400, 200)));
§Platform-specific
- iOS / Android / Orbital: Unsupported.
Sourcepub fn set_max_inner_size<S: Into<Size>>(&self, max_size: Option<S>)
pub fn set_max_inner_size<S: Into<Size>>(&self, max_size: Option<S>)
Sets a maximum dimension size for the window.
// Specify the size in logical dimensions like this:
window.set_max_inner_size(Some(LogicalSize::new(400.0, 200.0)));
// Or specify the size in physical dimensions like this:
window.set_max_inner_size(Some(PhysicalSize::new(400, 200)));
§Platform-specific
- iOS / Android / Orbital: Unsupported.
Sourcepub fn resize_increments(&self) -> Option<PhysicalSize<u32>>
pub fn resize_increments(&self) -> Option<PhysicalSize<u32>>
Sourcepub fn set_resize_increments<S: Into<Size>>(&self, increments: Option<S>)
pub fn set_resize_increments<S: Into<Size>>(&self, increments: Option<S>)
Sets window resize increments.
This is a niche constraint hint usually employed by terminal emulators and other apps that need “blocky” resizes.
§Platform-specific
- macOS: Increments are converted to logical size and then macOS rounds them to whole numbers.
- Wayland: Not implemented.
- iOS / Android / Web / Orbital: Unsupported.
Sourcepub fn set_transparent(&self, transparent: bool)
pub fn set_transparent(&self, transparent: bool)
Change the window transparency state.
This is just a hint that may not change anything about the window transparency, however doing a mismatch between the content of your window and this hint may result in visual artifacts.
The default value follows the WindowAttributes::with_transparent
.
§Platform-specific
- macOS: If you’re not drawing to the window yourself, you might have to set the background color of the window to enable transparency.
- Web / iOS / Android: Unsupported.
- X11: Can only be set while building the window, with
WindowAttributes::with_transparent
.
Sourcepub fn set_blur(&self, blur: bool)
pub fn set_blur(&self, blur: bool)
Change the window blur state.
If true
, this will make the transparent window background blurry.
§Platform-specific
- Android / iOS / X11 / Web / Windows: Unsupported.
- Wayland: Only works with org_kde_kwin_blur_manager protocol.
Sourcepub fn set_visible(&self, visible: bool)
pub fn set_visible(&self, visible: bool)
Modifies the window’s visibility.
If false
, this will hide the window. If true
, this will show the window.
§Platform-specific
- Android / Wayland / Web: Unsupported.
- iOS: Can only be called on the main thread.
Sourcepub fn is_visible(&self) -> Option<bool>
pub fn is_visible(&self) -> Option<bool>
Gets the window’s current visibility state.
None
means it couldn’t be determined, so it is not recommended to use this to drive your
rendering backend.
§Platform-specific
- X11: Not implemented.
- Wayland / iOS / Android / Web: Unsupported.
Sourcepub fn set_resizable(&self, resizable: bool)
pub fn set_resizable(&self, resizable: bool)
Sets whether the window is resizable or not.
Note that making the window unresizable doesn’t exempt you from handling
WindowEvent::Resized
, as that event can still be triggered by DPI scaling, entering
fullscreen mode, etc. Also, the window could still be resized by calling
Window::request_inner_size
.
§Platform-specific
This only has an effect on desktop platforms.
- X11: Due to a bug in XFCE, this has no effect on Xfwm.
- iOS / Android / Web: Unsupported.
Sourcepub fn is_resizable(&self) -> bool
pub fn is_resizable(&self) -> bool
Gets the window’s current resizable state.
§Platform-specific
- X11: Not implemented.
- iOS / Android / Web: Unsupported.
Sets the enabled window buttons.
§Platform-specific
- Wayland / X11 / Orbital: Not implemented.
- Web / iOS / Android: Unsupported.
Gets the enabled window buttons.
§Platform-specific
- Wayland / X11 / Orbital: Not implemented. Always returns
WindowButtons::all
. - Web / iOS / Android: Unsupported. Always returns
WindowButtons::all
.
Sourcepub fn set_minimized(&self, minimized: bool)
pub fn set_minimized(&self, minimized: bool)
Sets the window to minimized or back
§Platform-specific
- iOS / Android / Web / Orbital: Unsupported.
- Wayland: Un-minimize is unsupported.
Sourcepub fn is_minimized(&self) -> Option<bool>
pub fn is_minimized(&self) -> Option<bool>
Sourcepub fn set_maximized(&self, maximized: bool)
pub fn set_maximized(&self, maximized: bool)
Sourcepub fn is_maximized(&self) -> bool
pub fn is_maximized(&self) -> bool
Sourcepub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>)
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>)
Sets the window to fullscreen or back.
§Platform-specific
-
macOS:
Fullscreen::Exclusive
provides true exclusive mode with a video mode change. Caveat! macOS doesn’t provide task switching (or spaces!) while in exclusive fullscreen mode. This mode should be used when a video mode change is desired, but for a better user experience, borderless fullscreen might be preferred.Fullscreen::Borderless
provides a borderless fullscreen window on a separate space. This is the idiomatic way for fullscreen games to work on macOS. SeeWindowExtMacOs::set_simple_fullscreen
if separate spaces are not preferred.The dock and the menu bar are disabled in exclusive fullscreen mode.
-
iOS: Can only be called on the main thread.
-
Wayland: Does not support exclusive fullscreen mode and will no-op a request.
-
Windows: Screen saver is disabled in fullscreen mode.
-
Android / Orbital: Unsupported.
-
Web: Does nothing without a transient activation.
Sourcepub fn fullscreen(&self) -> Option<Fullscreen>
pub fn fullscreen(&self) -> Option<Fullscreen>
Gets the window’s current fullscreen state.
§Platform-specific
- iOS: Can only be called on the main thread.
- Android / Orbital: Will always return
None
. - Wayland: Can return
Borderless(None)
when there are no monitors. - Web: Can only return
None
orBorderless(None)
.
Sourcepub fn set_decorations(&self, decorations: bool)
pub fn set_decorations(&self, decorations: bool)
Turn window decorations on or off.
Enable/disable window decorations provided by the server or Winit. By default this is enabled. Note that fullscreen windows and windows on mobile and web platforms naturally do not have decorations.
§Platform-specific
- iOS / Android / Web: No effect.
Sourcepub fn is_decorated(&self) -> bool
pub fn is_decorated(&self) -> bool
Gets the window’s current decorations state.
Returns true
when windows are decorated (server-side or by Winit).
Also returns true
when no decorations are required (mobile, web).
§Platform-specific
- iOS / Android / Web: Always returns
true
.
Sourcepub fn set_window_level(&self, level: WindowLevel)
pub fn set_window_level(&self, level: WindowLevel)
Change the window level.
This is just a hint to the OS, and the system could ignore it.
See WindowLevel
for details.
Sourcepub fn set_window_icon(&self, window_icon: Option<Icon>)
pub fn set_window_icon(&self, window_icon: Option<Icon>)
Sets the window icon.
On Windows and X11, this is typically the small icon in the top-left corner of the titlebar.
§Platform-specific
-
iOS / Android / Web / Wayland / macOS / Orbital: Unsupported.
-
Windows: Sets
ICON_SMALL
. The base size for a window icon is 16x16, but it’s recommended to account for screen scaling and pick a multiple of that, i.e. 32x32. -
X11: Has no universal guidelines for icon sizes, so you’re at the whims of the WM. That said, it’s usually in the same ballpark as on Windows.
Sourcepub fn set_ime_cursor_area<P: Into<Position>, S: Into<Size>>(
&self,
position: P,
size: S,
)
pub fn set_ime_cursor_area<P: Into<Position>, S: Into<Size>>( &self, position: P, size: S, )
Set the IME cursor editing area, where the position
is the top left corner of that area
and size
is the size of this area starting from the position. An example of such area
could be a input field in the UI or line in the editor.
The windowing system could place a candidate box close to that area, but try to not obscure the specified area, so the user input to it stays visible.
The candidate box is the window / popup / overlay that allows you to select the desired characters. The look of this box may differ between input devices, even on the same platform.
(Apple’s official term is “candidate window”, see their chinese and japanese guides).
§Example
// Specify the position in logical dimensions like this:
window.set_ime_cursor_area(LogicalPosition::new(400.0, 200.0), LogicalSize::new(100, 100));
// Or specify the position in physical dimensions like this:
window.set_ime_cursor_area(PhysicalPosition::new(400, 200), PhysicalSize::new(100, 100));
§Platform-specific
- X11: - area is not supported, only position.
- iOS / Android / Web / Orbital: Unsupported.
Examples found in repository?
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pub fn toggle_ime(&mut self) {
self.ime = !self.ime;
self.window.set_ime_allowed(self.ime);
if let Some(position) = self.ime.then_some(self.cursor_position).flatten() {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
pub fn minimize(&mut self) {
self.window.set_minimized(true);
}
pub fn cursor_moved(&mut self, position: PhysicalPosition<f64>) {
self.cursor_position = Some(position);
if self.ime {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
Sourcepub fn set_ime_allowed(&self, allowed: bool)
pub fn set_ime_allowed(&self, allowed: bool)
Sets whether the window should get IME events
When IME is allowed, the window will receive Ime
events, and during the
preedit phase the window will NOT get KeyboardInput
events. The window
should allow IME while it is expecting text input.
When IME is not allowed, the window won’t receive Ime
events, and will
receive KeyboardInput
events for every keypress instead. Not allowing
IME is useful for games for example.
IME is not allowed by default.
§Platform-specific
- macOS: IME must be enabled to receive text-input where dead-key sequences are combined.
- iOS / Android / Web / Orbital: Unsupported.
- X11: Enabling IME will disable dead keys reporting during compose.
Examples found in repository?
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fn new(app: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
let window = Arc::new(window);
// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
// it doesn't outlive it.
#[cfg(not(any(android_platform, ios_platform)))]
let surface = Surface::new(app.context.as_ref().unwrap(), Arc::clone(&window))?;
let theme = window.theme().unwrap_or(Theme::Dark);
info!("Theme: {theme:?}");
let named_idx = 0;
window.set_cursor(CURSORS[named_idx]);
// Allow IME out of the box.
let ime = true;
window.set_ime_allowed(ime);
let size = window.inner_size();
let mut state = Self {
#[cfg(macos_platform)]
option_as_alt: window.option_as_alt(),
custom_idx: app.custom_cursors.len() - 1,
cursor_grab: CursorGrabMode::None,
named_idx,
#[cfg(not(any(android_platform, ios_platform)))]
surface,
window,
theme,
ime,
cursor_position: Default::default(),
cursor_hidden: Default::default(),
modifiers: Default::default(),
occluded: Default::default(),
rotated: Default::default(),
panned: Default::default(),
zoom: Default::default(),
};
state.resize(size);
Ok(state)
}
pub fn toggle_ime(&mut self) {
self.ime = !self.ime;
self.window.set_ime_allowed(self.ime);
if let Some(position) = self.ime.then_some(self.cursor_position).flatten() {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
Sourcepub fn set_ime_purpose(&self, purpose: ImePurpose)
pub fn set_ime_purpose(&self, purpose: ImePurpose)
Sets the IME purpose for the window using ImePurpose
.
§Platform-specific
- iOS / Android / Web / Windows / X11 / macOS / Orbital: Unsupported.
Sourcepub fn focus_window(&self)
pub fn focus_window(&self)
Brings the window to the front and sets input focus. Has no effect if the window is already in focus, minimized, or not visible.
This method steals input focus from other applications. Do not use this method unless you are certain that’s what the user wants. Focus stealing can cause an extremely disruptive user experience.
§Platform-specific
- iOS / Android / Wayland / Orbital: Unsupported.
Sourcepub fn has_focus(&self) -> bool
pub fn has_focus(&self) -> bool
Gets whether the window has keyboard focus.
This queries the same state information as WindowEvent::Focused
.
Sourcepub fn request_user_attention(&self, request_type: Option<UserAttentionType>)
pub fn request_user_attention(&self, request_type: Option<UserAttentionType>)
Requests user attention to the window, this has no effect if the application
is already focused. How requesting for user attention manifests is platform dependent,
see UserAttentionType
for details.
Providing None
will unset the request for user attention. Unsetting the request for
user attention might not be done automatically by the WM when the window receives input.
§Platform-specific
- iOS / Android / Web / Orbital: Unsupported.
- macOS:
None
has no effect. - X11: Requests for user attention must be manually cleared.
- Wayland: Requires
xdg_activation_v1
protocol,None
has no effect.
Sourcepub fn set_theme(&self, theme: Option<Theme>)
pub fn set_theme(&self, theme: Option<Theme>)
Sets the current window theme. Use None
to fallback to system default.
§Platform-specific
- macOS: This is an app-wide setting.
- Wayland: Sets the theme for the client side decorations. Using
None
will use dbus to get the system preference. - X11: Sets
_GTK_THEME_VARIANT
hint todark
orlight
and ifNone
is used, it will default toTheme::Dark
. - iOS / Android / Web / Orbital: Unsupported.
Sourcepub fn theme(&self) -> Option<Theme>
pub fn theme(&self) -> Option<Theme>
Returns the current window theme.
§Platform-specific
- macOS: This is an app-wide setting.
- iOS / Android / Wayland / x11 / Orbital: Unsupported.
Examples found in repository?
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fn new(app: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
let window = Arc::new(window);
// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
// it doesn't outlive it.
#[cfg(not(any(android_platform, ios_platform)))]
let surface = Surface::new(app.context.as_ref().unwrap(), Arc::clone(&window))?;
let theme = window.theme().unwrap_or(Theme::Dark);
info!("Theme: {theme:?}");
let named_idx = 0;
window.set_cursor(CURSORS[named_idx]);
// Allow IME out of the box.
let ime = true;
window.set_ime_allowed(ime);
let size = window.inner_size();
let mut state = Self {
#[cfg(macos_platform)]
option_as_alt: window.option_as_alt(),
custom_idx: app.custom_cursors.len() - 1,
cursor_grab: CursorGrabMode::None,
named_idx,
#[cfg(not(any(android_platform, ios_platform)))]
surface,
window,
theme,
ime,
cursor_position: Default::default(),
cursor_hidden: Default::default(),
modifiers: Default::default(),
occluded: Default::default(),
rotated: Default::default(),
panned: Default::default(),
zoom: Default::default(),
};
state.resize(size);
Ok(state)
}
Sourcepub fn set_content_protected(&self, protected: bool)
pub fn set_content_protected(&self, protected: bool)
Prevents the window contents from being captured by other apps.
§Platform-specific
- macOS: if
false
,NSWindowSharingNone
is used but doesn’t completely prevent all apps from reading the window content, for instance, QuickTime. - iOS / Android / x11 / Wayland / Web / Orbital: Unsupported.
Sourcepub fn title(&self) -> String
pub fn title(&self) -> String
Gets the current title of the window.
§Platform-specific
- iOS / Android / x11 / Wayland / Web: Unsupported. Always returns an empty string.
Sourcepub fn set_cursor(&self, cursor: impl Into<Cursor>)
pub fn set_cursor(&self, cursor: impl Into<Cursor>)
Modifies the cursor icon of the window.
§Platform-specific
- iOS / Android / Orbital: Unsupported.
- Web: Custom cursors have to be loaded and decoded first, until then the previous cursor is shown.
Examples found in repository?
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fn new(app: &Application, window: Window) -> Result<Self, Box<dyn Error>> {
let window = Arc::new(window);
// SAFETY: the surface is dropped before the `window` which provided it with handle, thus
// it doesn't outlive it.
#[cfg(not(any(android_platform, ios_platform)))]
let surface = Surface::new(app.context.as_ref().unwrap(), Arc::clone(&window))?;
let theme = window.theme().unwrap_or(Theme::Dark);
info!("Theme: {theme:?}");
let named_idx = 0;
window.set_cursor(CURSORS[named_idx]);
// Allow IME out of the box.
let ime = true;
window.set_ime_allowed(ime);
let size = window.inner_size();
let mut state = Self {
#[cfg(macos_platform)]
option_as_alt: window.option_as_alt(),
custom_idx: app.custom_cursors.len() - 1,
cursor_grab: CursorGrabMode::None,
named_idx,
#[cfg(not(any(android_platform, ios_platform)))]
surface,
window,
theme,
ime,
cursor_position: Default::default(),
cursor_hidden: Default::default(),
modifiers: Default::default(),
occluded: Default::default(),
rotated: Default::default(),
panned: Default::default(),
zoom: Default::default(),
};
state.resize(size);
Ok(state)
}
pub fn toggle_ime(&mut self) {
self.ime = !self.ime;
self.window.set_ime_allowed(self.ime);
if let Some(position) = self.ime.then_some(self.cursor_position).flatten() {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
pub fn minimize(&mut self) {
self.window.set_minimized(true);
}
pub fn cursor_moved(&mut self, position: PhysicalPosition<f64>) {
self.cursor_position = Some(position);
if self.ime {
self.window
.set_ime_cursor_area(position, PhysicalSize::new(20, 20));
}
}
pub fn cursor_left(&mut self) {
self.cursor_position = None;
}
/// Toggle maximized.
fn toggle_maximize(&self) {
let maximized = self.window.is_maximized();
self.window.set_maximized(!maximized);
}
/// Toggle window decorations.
fn toggle_decorations(&self) {
let decorated = self.window.is_decorated();
self.window.set_decorations(!decorated);
}
/// Toggle window resizable state.
fn toggle_resizable(&self) {
let resizable = self.window.is_resizable();
self.window.set_resizable(!resizable);
}
/// Toggle cursor visibility
fn toggle_cursor_visibility(&mut self) {
self.cursor_hidden = !self.cursor_hidden;
self.window.set_cursor_visible(!self.cursor_hidden);
}
/// Toggle resize increments on a window.
fn toggle_resize_increments(&mut self) {
let new_increments = match self.window.resize_increments() {
Some(_) => None,
None => Some(LogicalSize::new(25.0, 25.0)),
};
info!("Had increments: {}", new_increments.is_none());
self.window.set_resize_increments(new_increments);
}
/// Toggle fullscreen.
fn toggle_fullscreen(&self) {
let fullscreen = if self.window.fullscreen().is_some() {
None
} else {
Some(Fullscreen::Borderless(None))
};
self.window.set_fullscreen(fullscreen);
}
/// Cycle through the grab modes ignoring errors.
fn cycle_cursor_grab(&mut self) {
self.cursor_grab = match self.cursor_grab {
CursorGrabMode::None => CursorGrabMode::Confined,
CursorGrabMode::Confined => CursorGrabMode::Locked,
CursorGrabMode::Locked => CursorGrabMode::None,
};
info!("Changing cursor grab mode to {:?}", self.cursor_grab);
if let Err(err) = self.window.set_cursor_grab(self.cursor_grab) {
error!("Error setting cursor grab: {err}");
}
}
#[cfg(macos_platform)]
fn cycle_option_as_alt(&mut self) {
self.option_as_alt = match self.option_as_alt {
OptionAsAlt::None => OptionAsAlt::OnlyLeft,
OptionAsAlt::OnlyLeft => OptionAsAlt::OnlyRight,
OptionAsAlt::OnlyRight => OptionAsAlt::Both,
OptionAsAlt::Both => OptionAsAlt::None,
};
info!("Setting option as alt {:?}", self.option_as_alt);
self.window.set_option_as_alt(self.option_as_alt);
}
/// Swap the window dimensions with `request_inner_size`.
fn swap_dimensions(&mut self) {
let old_inner_size = self.window.inner_size();
let mut inner_size = old_inner_size;
mem::swap(&mut inner_size.width, &mut inner_size.height);
info!("Requesting resize from {old_inner_size:?} to {inner_size:?}");
if let Some(new_inner_size) = self.window.request_inner_size(inner_size) {
if old_inner_size == new_inner_size {
info!("Inner size change got ignored");
} else {
self.resize(new_inner_size);
}
} else {
info!("Request inner size is asynchronous");
}
}
/// Pick the next cursor.
fn next_cursor(&mut self) {
self.named_idx = (self.named_idx + 1) % CURSORS.len();
info!("Setting cursor to \"{:?}\"", CURSORS[self.named_idx]);
self.window
.set_cursor(Cursor::Icon(CURSORS[self.named_idx]));
}
/// Pick the next custom cursor.
fn next_custom_cursor(&mut self, custom_cursors: &[CustomCursor]) {
self.custom_idx = (self.custom_idx + 1) % custom_cursors.len();
let cursor = Cursor::Custom(custom_cursors[self.custom_idx].clone());
self.window.set_cursor(cursor);
}
Sourcepub fn set_cursor_icon(&self, icon: CursorIcon)
👎Deprecated: Renamed to set_cursor
pub fn set_cursor_icon(&self, icon: CursorIcon)
set_cursor
Deprecated! Use Window::set_cursor()
instead.
Sourcepub fn set_cursor_position<P: Into<Position>>(
&self,
position: P,
) -> Result<(), ExternalError>
pub fn set_cursor_position<P: Into<Position>>( &self, position: P, ) -> Result<(), ExternalError>
Changes the position of the cursor in window coordinates.
// Specify the position in logical dimensions like this:
window.set_cursor_position(LogicalPosition::new(400.0, 200.0));
// Or specify the position in physical dimensions like this:
window.set_cursor_position(PhysicalPosition::new(400, 200));
§Platform-specific
- Wayland: Cursor must be in
CursorGrabMode::Locked
. - iOS / Android / Web / Orbital: Always returns an
ExternalError::NotSupported
.
Sourcepub fn set_cursor_grab(&self, mode: CursorGrabMode) -> Result<(), ExternalError>
pub fn set_cursor_grab(&self, mode: CursorGrabMode) -> Result<(), ExternalError>
Sourcepub fn set_cursor_visible(&self, visible: bool)
pub fn set_cursor_visible(&self, visible: bool)
Modifies the cursor’s visibility.
If false
, this will hide the cursor. If true
, this will show the cursor.
§Platform-specific
- Windows: The cursor is only hidden within the confines of the window.
- X11: The cursor is only hidden within the confines of the window.
- Wayland: The cursor is only hidden within the confines of the window.
- macOS: The cursor is hidden as long as the window has input focus, even if the cursor is outside of the window.
- iOS / Android: Unsupported.
Sourcepub fn drag_window(&self) -> Result<(), ExternalError>
pub fn drag_window(&self) -> Result<(), ExternalError>
Moves the window with the left mouse button until the button is released.
There’s no guarantee that this will work unless the left mouse button was pressed immediately before this function is called.
§Platform-specific
- X11: Un-grabs the cursor.
- Wayland: Requires the cursor to be inside the window to be dragged.
- macOS: May prevent the button release event to be triggered.
- iOS / Android / Web: Always returns an
ExternalError::NotSupported
.
Sourcepub fn drag_resize_window(
&self,
direction: ResizeDirection,
) -> Result<(), ExternalError>
pub fn drag_resize_window( &self, direction: ResizeDirection, ) -> Result<(), ExternalError>
Resizes the window with the left mouse button until the button is released.
There’s no guarantee that this will work unless the left mouse button was pressed immediately before this function is called.
§Platform-specific
- macOS: Always returns an
ExternalError::NotSupported
- iOS / Android / Web: Always returns an
ExternalError::NotSupported
.
Examples found in repository?
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fn drag_resize_window(&self) {
let position = match self.cursor_position {
Some(position) => position,
None => {
info!("Drag-resize requires cursor to be inside the window");
return;
}
};
let win_size = self.window.inner_size();
let border_size = BORDER_SIZE * self.window.scale_factor();
let x_direction = if position.x < border_size {
ResizeDirection::West
} else if position.x > (win_size.width as f64 - border_size) {
ResizeDirection::East
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let y_direction = if position.y < border_size {
ResizeDirection::North
} else if position.y > (win_size.height as f64 - border_size) {
ResizeDirection::South
} else {
// Use arbitrary direction instead of None for simplicity.
ResizeDirection::SouthEast
};
let direction = match (x_direction, y_direction) {
(ResizeDirection::West, ResizeDirection::North) => ResizeDirection::NorthWest,
(ResizeDirection::West, ResizeDirection::South) => ResizeDirection::SouthWest,
(ResizeDirection::West, _) => ResizeDirection::West,
(ResizeDirection::East, ResizeDirection::North) => ResizeDirection::NorthEast,
(ResizeDirection::East, ResizeDirection::South) => ResizeDirection::SouthEast,
(ResizeDirection::East, _) => ResizeDirection::East,
(_, ResizeDirection::South) => ResizeDirection::South,
(_, ResizeDirection::North) => ResizeDirection::North,
_ => return,
};
if let Err(err) = self.window.drag_resize_window(direction) {
info!("Error starting window drag-resize: {err}");
} else {
info!("Drag-resizing window Window={:?}", self.window.id());
}
}
Show window menu at a specified position .
This is the context menu that is normally shown when interacting with the title bar. This is useful when implementing custom decorations.
§Platform-specific
Android / iOS / macOS / Orbital / Wayland / Web / X11: Unsupported.
Sourcepub fn set_cursor_hittest(&self, hittest: bool) -> Result<(), ExternalError>
pub fn set_cursor_hittest(&self, hittest: bool) -> Result<(), ExternalError>
Modifies whether the window catches cursor events.
If true
, the window will catch the cursor events. If false
, events are passed through
the window such that any other window behind it receives them. By default hittest is
enabled.
§Platform-specific
- iOS / Android / Web / Orbital: Always returns an
ExternalError::NotSupported
.
Sourcepub fn current_monitor(&self) -> Option<MonitorHandle>
pub fn current_monitor(&self) -> Option<MonitorHandle>
Returns the monitor on which the window currently resides.
Returns None
if current monitor can’t be detected.
Sourcepub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
Returns the list of all the monitors available on the system.
This is the same as ActiveEventLoop::available_monitors
, and is provided for
convenience.
Sourcepub fn primary_monitor(&self) -> Option<MonitorHandle>
pub fn primary_monitor(&self) -> Option<MonitorHandle>
Returns the primary monitor of the system.
Returns None
if it can’t identify any monitor as a primary one.
This is the same as ActiveEventLoop::primary_monitor
, and is provided for convenience.
§Platform-specific
Wayland / Web: Always returns None
.
Trait Implementations§
Source§impl<W: Borrow<Window>> HasWindowHandle for AnyThread<W>
impl<W: Borrow<Window>> HasWindowHandle for AnyThread<W>
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fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>
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. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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