pub struct SimulationEngine {
pub grid: SimulationGrid3D,
pub use_gpu: bool,
pub computation_method: ComputationMethod,
}Expand description
Simulation engine that manages grid updates and GPU/CPU dispatch.
Fields§
§grid: SimulationGrid3D3D simulation grid
use_gpu: boolUse GPU backend if available
computation_method: ComputationMethodComputation method for GPU
Implementations§
Source§impl SimulationEngine
impl SimulationEngine
Sourcepub fn new_cpu(
width: usize,
height: usize,
depth: usize,
params: AcousticParams3D,
) -> Self
pub fn new_cpu( width: usize, height: usize, depth: usize, params: AcousticParams3D, ) -> Self
Create a new simulation engine with CPU backend.
Sourcepub fn inject_impulse(&mut self, x: usize, y: usize, z: usize, amplitude: f32)
pub fn inject_impulse(&mut self, x: usize, y: usize, z: usize, amplitude: f32)
Inject an impulse at the given position.
Sourcepub fn step_count(&self) -> u64
pub fn step_count(&self) -> u64
Get current step count.
Sourcepub fn dimensions(&self) -> (usize, usize, usize)
pub fn dimensions(&self) -> (usize, usize, usize)
Get grid dimensions.
Sourcepub fn is_using_gpu(&self) -> bool
pub fn is_using_gpu(&self) -> bool
Check if GPU is being used.
Sourcepub fn computation_method(&self) -> ComputationMethod
pub fn computation_method(&self) -> ComputationMethod
Get the current computation method.
Sourcepub fn pressure_at(&self, x: usize, y: usize, z: usize) -> f32
pub fn pressure_at(&self, x: usize, y: usize, z: usize) -> f32
Get pressure value at a specific grid cell.
Note: If using GPU, this reads from the CPU grid which may be stale.
Call sync_from_gpu() first to get latest values.
Sourcepub fn grid(&self) -> &SimulationGrid3D
pub fn grid(&self) -> &SimulationGrid3D
Get reference to the underlying grid.
Auto Trait Implementations§
impl Freeze for SimulationEngine
impl RefUnwindSafe for SimulationEngine
impl Send for SimulationEngine
impl Sync for SimulationEngine
impl Unpin for SimulationEngine
impl UnwindSafe for SimulationEngine
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