pub struct ProcessingState {
pub current_cell: Option<(u32, u32)>,
pub current_row: Option<u32>,
pub active_cells: Vec<(u32, u32)>,
pub just_processed: Vec<(u32, u32)>,
pub active_tiles: Vec<(u32, u32)>,
pub step_complete: bool,
pub hlc_tick: u64,
pub messages_in_flight: Vec<TileMessage>,
}Expand description
State for tracking incremental processing in educational modes.
Fields§
§current_cell: Option<(u32, u32)>Current cell being processed (for CellByCell mode).
current_row: Option<u32>Current row being processed (for RowByRow mode).
active_cells: Vec<(u32, u32)>Set of cells currently being processed (for parallel modes).
just_processed: Vec<(u32, u32)>Cells processed in the current step (for visualization).
active_tiles: Vec<(u32, u32)>Current tile being processed (for ActorBased mode).
step_complete: boolWhether processing is complete for the current simulation step.
hlc_tick: u64Logical clock value (for ActorBased mode).
messages_in_flight: Vec<TileMessage>Messages in flight (for ActorBased visualization).
Implementations§
Source§impl ProcessingState
impl ProcessingState
Sourcepub fn begin_step(&mut self)
pub fn begin_step(&mut self)
Reset state for a new step.
Sourcepub fn complete_step(&mut self)
pub fn complete_step(&mut self)
Mark step as complete.
Trait Implementations§
Source§impl Clone for ProcessingState
impl Clone for ProcessingState
Source§fn clone(&self) -> ProcessingState
fn clone(&self) -> ProcessingState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ProcessingState
impl Debug for ProcessingState
Auto Trait Implementations§
impl Freeze for ProcessingState
impl RefUnwindSafe for ProcessingState
impl Send for ProcessingState
impl Sync for ProcessingState
impl Unpin for ProcessingState
impl UnwindSafe for ProcessingState
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