pub struct CellState {
pub x: u32,
pub y: u32,
pub pressure: f32,
pub pressure_prev: f32,
pub p_north: f32,
pub p_south: f32,
pub p_east: f32,
pub p_west: f32,
pub is_boundary: bool,
pub reflection_coeff: f32,
}Expand description
State for a single cell in the acoustic grid.
Each cell maintains pressure values and communicates with 4 neighbors (North, South, East, West) to propagate acoustic waves.
Fields§
§x: u32X coordinate in the grid.
y: u32Y coordinate in the grid.
pressure: f32Current pressure value.
pressure_prev: f32Previous pressure value (for time-stepping).
p_north: f32Neighbor pressures (received via neighbor exchange).
p_south: f32§p_east: f32§p_west: f32§is_boundary: boolTrue if this cell is on the grid boundary.
reflection_coeff: f32Reflection coefficient (0 = full absorb, 1 = full reflect).
Implementations§
Source§impl CellState
impl CellState
Sourcepub fn neighbor_id(
&self,
dir: Direction,
width: u32,
height: u32,
) -> Option<String>
pub fn neighbor_id( &self, dir: Direction, width: u32, height: u32, ) -> Option<String>
Get the kernel ID of a neighbor in the given direction.
Returns None if the neighbor would be outside the grid bounds.
Sourcepub fn step(&mut self, params: &AcousticParams)
pub fn step(&mut self, params: &AcousticParams)
Compute the next pressure value using FDTD scheme.
Uses the 2D wave equation: ∂²p/∂t² = c²∇²p
Discretized as: p[n+1] = 2p[n] - p[n-1] + c²(p_N + p_S + p_E + p_W - 4*p)
Sourcepub fn inject_impulse(&mut self, amplitude: f32)
pub fn inject_impulse(&mut self, amplitude: f32)
Inject an impulse (Dirac delta) at this cell.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CellState
impl RefUnwindSafe for CellState
impl Send for CellState
impl Sync for CellState
impl Unpin for CellState
impl UnwindSafe for CellState
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