CudaPackedBackend

Struct CudaPackedBackend 

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pub struct CudaPackedBackend { /* private fields */ }
Expand description

Packed CUDA backend for tile-based FDTD simulation.

All tiles are stored in a single contiguous GPU buffer, enabling GPU-only halo exchange without any host transfers.

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impl CudaPackedBackend

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pub fn new(grid_width: u32, grid_height: u32, tile_size: u32) -> Result<Self>

Create a new packed CUDA backend.

§Arguments
  • grid_width - Width of the simulation grid in cells
  • grid_height - Height of the simulation grid in cells
  • tile_size - Size of each tile’s interior (typically 16)
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pub fn with_device( ordinal: usize, grid_width: u32, grid_height: u32, tile_size: u32, ) -> Result<Self>

Create a packed CUDA backend on a specific device.

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pub fn set_params(&mut self, c2: f32, damping: f32)

Set FDTD parameters.

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pub fn upload_tile( &self, tile_x: u32, tile_y: u32, pressure: &[f32], ) -> Result<()>

Upload initial pressure data for a single tile.

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pub fn upload_all_tiles(&self, tiles: &[(u32, u32, Vec<f32>)]) -> Result<()>

Upload initial state for all tiles from a Vec of tile buffers.

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pub fn step(&mut self) -> Result<()>

Perform one simulation step (GPU-only, no host transfers).

This executes:

  1. Halo exchange kernel (copies all edges between tiles)
  2. Boundary conditions kernel (handles grid edges)
  3. FDTD kernel (computes wave equation for all tiles)
  4. Buffer swap (just flips a flag)
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pub fn step_batch(&mut self, count: u32) -> Result<()>

Run N steps without any host interaction.

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pub fn inject_impulse(&self, x: u32, y: u32, amplitude: f32) -> Result<()>

Inject an impulse at the given global grid position.

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pub fn read_pressure_grid(&self) -> Result<Vec<f32>>

Read the full pressure grid for visualization.

This is the only operation that transfers data from GPU to host. Call this only when you need to render the simulation.

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pub fn synchronize(&self) -> Result<()>

Synchronize the GPU (wait for all operations to complete).

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pub fn grid_size(&self) -> (u32, u32)

Get grid dimensions.

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pub fn tile_grid_size(&self) -> (u32, u32)

Get tile grid dimensions.

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pub fn tile_count(&self) -> u32

Get total number of tiles.

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pub fn halo_copy_count(&self) -> u32

Get number of halo copy operations per step.

Trait Implementations§

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impl Debug for CudaPackedBackend

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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fn adapt_into_using<M>(self, method: M) -> D
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Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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Cast a collection of colors into a collection of arrays.
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