pub struct CudaPackedBackend { /* private fields */ }Expand description
Packed CUDA backend for tile-based FDTD simulation.
All tiles are stored in a single contiguous GPU buffer, enabling GPU-only halo exchange without any host transfers.
Implementations§
Source§impl CudaPackedBackend
impl CudaPackedBackend
Sourcepub fn new(grid_width: u32, grid_height: u32, tile_size: u32) -> Result<Self>
pub fn new(grid_width: u32, grid_height: u32, tile_size: u32) -> Result<Self>
Create a new packed CUDA backend.
§Arguments
grid_width- Width of the simulation grid in cellsgrid_height- Height of the simulation grid in cellstile_size- Size of each tile’s interior (typically 16)
Sourcepub fn with_device(
ordinal: usize,
grid_width: u32,
grid_height: u32,
tile_size: u32,
) -> Result<Self>
pub fn with_device( ordinal: usize, grid_width: u32, grid_height: u32, tile_size: u32, ) -> Result<Self>
Create a packed CUDA backend on a specific device.
Sourcepub fn set_params(&mut self, c2: f32, damping: f32)
pub fn set_params(&mut self, c2: f32, damping: f32)
Set FDTD parameters.
Sourcepub fn upload_tile(
&self,
tile_x: u32,
tile_y: u32,
pressure: &[f32],
) -> Result<()>
pub fn upload_tile( &self, tile_x: u32, tile_y: u32, pressure: &[f32], ) -> Result<()>
Upload initial pressure data for a single tile.
Sourcepub fn upload_all_tiles(&self, tiles: &[(u32, u32, Vec<f32>)]) -> Result<()>
pub fn upload_all_tiles(&self, tiles: &[(u32, u32, Vec<f32>)]) -> Result<()>
Upload initial state for all tiles from a Vec of tile buffers.
Sourcepub fn step(&mut self) -> Result<()>
pub fn step(&mut self) -> Result<()>
Perform one simulation step (GPU-only, no host transfers).
This executes:
- Halo exchange kernel (copies all edges between tiles)
- Boundary conditions kernel (handles grid edges)
- FDTD kernel (computes wave equation for all tiles)
- Buffer swap (just flips a flag)
Sourcepub fn step_batch(&mut self, count: u32) -> Result<()>
pub fn step_batch(&mut self, count: u32) -> Result<()>
Run N steps without any host interaction.
Sourcepub fn inject_impulse(&self, x: u32, y: u32, amplitude: f32) -> Result<()>
pub fn inject_impulse(&self, x: u32, y: u32, amplitude: f32) -> Result<()>
Inject an impulse at the given global grid position.
Sourcepub fn read_pressure_grid(&self) -> Result<Vec<f32>>
pub fn read_pressure_grid(&self) -> Result<Vec<f32>>
Read the full pressure grid for visualization.
This is the only operation that transfers data from GPU to host. Call this only when you need to render the simulation.
Sourcepub fn synchronize(&self) -> Result<()>
pub fn synchronize(&self) -> Result<()>
Synchronize the GPU (wait for all operations to complete).
Sourcepub fn tile_grid_size(&self) -> (u32, u32)
pub fn tile_grid_size(&self) -> (u32, u32)
Get tile grid dimensions.
Sourcepub fn tile_count(&self) -> u32
pub fn tile_count(&self) -> u32
Get total number of tiles.
Sourcepub fn halo_copy_count(&self) -> u32
pub fn halo_copy_count(&self) -> u32
Get number of halo copy operations per step.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for CudaPackedBackend
impl !RefUnwindSafe for CudaPackedBackend
impl Send for CudaPackedBackend
impl Sync for CudaPackedBackend
impl Unpin for CudaPackedBackend
impl UnwindSafe for CudaPackedBackend
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