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DFGGraph

Struct DFGGraph 

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pub struct DFGGraph {
    pub header: GpuDFGGraph,
    pub nodes: Vec<GpuDFGNode>,
    pub edges: Vec<GpuDFGEdge>,
    pub node_index: HashMap<ActivityId, usize>,
    pub edge_index: HashMap<(ActivityId, ActivityId), usize>,
}
Expand description

High-level DFG representation with all components.

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§header: GpuDFGGraph

Graph header/metadata.

§nodes: Vec<GpuDFGNode>

Activity nodes.

§edges: Vec<GpuDFGEdge>

Transition edges.

§node_index: HashMap<ActivityId, usize>

Activity ID to node index mapping.

§edge_index: HashMap<(ActivityId, ActivityId), usize>

Edge key (source, target) to edge index mapping.

Implementations§

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impl DFGGraph

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pub fn new() -> Self

Create a new empty DFG.

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pub fn nodes(&self) -> &[GpuDFGNode]

Get all nodes.

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pub fn edges(&self) -> &[GpuDFGEdge]

Get all edges.

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pub fn node_count(&self) -> usize

Get node count.

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pub fn edge_count(&self) -> usize

Get edge count.

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pub fn from_gpu(nodes: Vec<GpuDFGNode>, edges: Vec<GpuDFGEdge>) -> Self

Create from GPU buffers.

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pub fn update_node( &mut self, activity_id: ActivityId, event_count: u32, avg_duration: f32, _cost: f32, )

Update a node by activity ID.

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pub fn update_edge( &mut self, source: ActivityId, target: ActivityId, frequency: u32, avg_duration: f32, )

Update an edge.

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pub fn get_node(&self, activity_id: ActivityId) -> Option<&GpuDFGNode>

Get node by activity ID.

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pub fn get_node_mut( &mut self, activity_id: ActivityId, ) -> Option<&mut GpuDFGNode>

Get mutable node by activity ID.

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pub fn get_edge( &self, source: ActivityId, target: ActivityId, ) -> Option<&GpuDFGEdge>

Get edge by source and target.

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pub fn add_or_update_node( &mut self, activity_id: ActivityId, update_fn: impl FnOnce(&mut GpuDFGNode), )

Add or update a node.

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pub fn add_or_update_edge( &mut self, source: ActivityId, target: ActivityId, update_fn: impl FnOnce(&mut GpuDFGEdge), )

Add or update an edge.

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pub fn start_activities(&self) -> impl Iterator<Item = &GpuDFGNode>

Get start activities.

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pub fn end_activities(&self) -> impl Iterator<Item = &GpuDFGNode>

Get end activities.

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pub fn outgoing_edges( &self, activity_id: ActivityId, ) -> impl Iterator<Item = &GpuDFGEdge>

Get outgoing edges for an activity.

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pub fn incoming_edges( &self, activity_id: ActivityId, ) -> impl Iterator<Item = &GpuDFGEdge>

Get incoming edges for an activity.

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pub fn calculate_probabilities(&mut self)

Calculate edge probabilities.

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pub fn update_degrees(&mut self)

Update node degrees from edges.

Trait Implementations§

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impl Clone for DFGGraph

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fn clone(&self) -> DFGGraph

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DFGGraph

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DFGGraph

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fn default() -> DFGGraph

Returns the “default value” for a type. Read more

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