pub struct PatternResult {
pub patterns: Vec<GpuPatternMatch>,
pub execution_result: ExecutionResult,
pub total_time_us: u64,
}Expand description
Result of pattern detection.
Fields§
§patterns: Vec<GpuPatternMatch>Detected patterns.
execution_result: ExecutionResultKernel execution result.
total_time_us: u64Total processing time in microseconds.
Implementations§
Source§impl PatternResult
impl PatternResult
Sourcepub fn by_type(&self, pattern_type: PatternType) -> Vec<&GpuPatternMatch>
pub fn by_type(&self, pattern_type: PatternType) -> Vec<&GpuPatternMatch>
Get patterns by type.
Sourcepub fn by_severity(&self, severity: PatternSeverity) -> Vec<&GpuPatternMatch>
pub fn by_severity(&self, severity: PatternSeverity) -> Vec<&GpuPatternMatch>
Get patterns by severity.
Sourcepub fn count_by_type(&self) -> HashMap<PatternType, usize>
pub fn count_by_type(&self) -> HashMap<PatternType, usize>
Count patterns by type.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PatternResult
impl RefUnwindSafe for PatternResult
impl Send for PatternResult
impl Sync for PatternResult
impl Unpin for PatternResult
impl UnwindSafe for PatternResult
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