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ActorSupervisor

Struct ActorSupervisor 

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pub struct ActorSupervisor { /* private fields */ }
Expand description

The supervisor manages the actor pool lifecycle.

This is the host-side component. The GPU-side supervisor runs as block 0 in the persistent kernel and mirrors this state.

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impl ActorSupervisor

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pub fn new(grid_size: u32) -> Self

Create a supervisor for a persistent kernel with grid_size blocks.

Block 0 is reserved for the supervisor itself. Blocks 1..grid_size are available as actor slots.

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pub fn create_actor( &mut self, config: &ActorConfig, parent_id: Option<ActorId>, ) -> Result<ActorId, ActorError>

Create a new actor, returning its ID.

Allocates a dormant slot from the free pool, initializes it with the given config, and sets its state to Initializing.

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pub fn activate_actor(&mut self, id: ActorId) -> Result<(), ActorError>

Activate an actor (transition from Initializing to Active).

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pub fn destroy_actor(&mut self, id: ActorId) -> Result<(), ActorError>

Destroy an actor, returning its slot to the free pool.

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pub fn restart_actor( &mut self, id: ActorId, config: &ActorConfig, ) -> Result<ActorId, ActorError>

Restart an actor (destroy + re-create with same config).

Returns the new ActorId (may be the same slot if available).

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pub fn heartbeat(&mut self, id: ActorId, timestamp_ns: u64)

Record a heartbeat from an actor.

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pub fn check_heartbeats(&self, now_ns: u64, timeout_ns: u64) -> Vec<ActorId>

Check for actors that have missed their heartbeat deadline.

Returns a list of actor IDs that should be restarted.

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pub fn children_of(&self, parent: ActorId) -> Vec<ActorId>

Get children of a given actor.

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pub fn get(&self, id: ActorId) -> Option<&SupervisionEntry>

Get the supervision entry for an actor.

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pub fn active_count(&self) -> u32

Number of currently active actors.

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pub fn available_count(&self) -> u32

Number of available (dormant) actor slots.

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pub fn capacity(&self) -> u32

Total capacity (excluding supervisor block).

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pub fn entries(&self) -> &[SupervisionEntry]

Get all supervision entries as a slice (for copying to mapped memory).

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pub fn kill_tree(&mut self, root: ActorId) -> Vec<ActorId>

Cascading kill: destroy an actor and all its descendants.

Walks the supervision tree depth-first, destroying children before parents. Returns the list of destroyed actor IDs.

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pub fn handle_failure( &mut self, failed_id: ActorId, config: &ActorConfig, ) -> Vec<SupervisionAction>

Handle a failed actor according to its parent’s restart policy.

Returns a list of actions taken (for logging/auditing).

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pub fn depth(&self, id: ActorId) -> u32

Get the depth of the supervision tree from root to the given actor.

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pub fn tree_view(&self) -> String

Produce a textual visualization of the supervision tree.

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