pub struct ForceDirectedLayout {
pub config: LayoutConfig,
pub converged: bool,
/* private fields */
}Expand description
Force-directed graph layout engine.
Fields§
§config: LayoutConfigConfiguration.
converged: boolWhether layout has converged.
Implementations§
Source§impl ForceDirectedLayout
impl ForceDirectedLayout
Sourcepub fn new(config: LayoutConfig) -> Self
pub fn new(config: LayoutConfig) -> Self
Create a new layout engine.
Sourcepub fn initialize(&mut self, network: &AccountingNetwork)
pub fn initialize(&mut self, network: &AccountingNetwork)
Initialize layout from accounting network.
Sourcepub fn nodes(&self) -> impl Iterator<Item = &LayoutNode>
pub fn nodes(&self) -> impl Iterator<Item = &LayoutNode>
Get all nodes.
Sourcepub fn unpin_node(&mut self, index: u16)
pub fn unpin_node(&mut self, index: u16)
Unpin a node.
Sourcepub fn set_position(&mut self, index: u16, position: Vector2<f32>)
pub fn set_position(&mut self, index: u16, position: Vector2<f32>)
Set node position (for dragging).
Sourcepub fn reset(&mut self, network: &AccountingNetwork)
pub fn reset(&mut self, network: &AccountingNetwork)
Reset the layout.
Sourcepub fn update_edges(&mut self, network: &AccountingNetwork)
pub fn update_edges(&mut self, network: &AccountingNetwork)
Update edge weights from network without resetting positions. This allows the layout to adapt to new flow data while preserving node positions.
Sourcepub fn warm_up(&mut self)
pub fn warm_up(&mut self)
Warm up the layout to allow it to readjust. Call this periodically to let the layout adapt to weight changes.
Sourcepub fn edge_count(&self) -> usize
pub fn edge_count(&self) -> usize
Get edge count.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ForceDirectedLayout
impl RefUnwindSafe for ForceDirectedLayout
impl Send for ForceDirectedLayout
impl Sync for ForceDirectedLayout
impl Unpin for ForceDirectedLayout
impl UnwindSafe for ForceDirectedLayout
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Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
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