pub struct ParticleSystem {
pub max_particles: usize,
pub spawn_rate: f32,
pub paused: bool,
/* private fields */
}Expand description
Manages the particle animation system.
Fields§
§max_particles: usizeMaximum particles.
spawn_rate: f32Spawn rate (particles per second per active flow).
paused: boolWhether animation is paused.
Implementations§
Source§impl ParticleSystem
impl ParticleSystem
Sourcepub fn queue_flow(
&mut self,
source: u16,
target: u16,
flow_id: Uuid,
color: Color32,
suspicious: bool,
)
pub fn queue_flow( &mut self, source: u16, target: u16, flow_id: Uuid, color: Color32, suspicious: bool, )
Queue a flow for particle spawning.
Sourcepub fn clear_pending(&mut self)
pub fn clear_pending(&mut self)
Clear pending flows.
Sourcepub fn particles(&self) -> impl Iterator<Item = &FlowParticle>
pub fn particles(&self) -> impl Iterator<Item = &FlowParticle>
Get active particles.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ParticleSystem
impl RefUnwindSafe for ParticleSystem
impl Send for ParticleSystem
impl Sync for ParticleSystem
impl Unpin for ParticleSystem
impl UnwindSafe for ParticleSystem
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