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ForceDirectedLayout

Struct ForceDirectedLayout 

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pub struct ForceDirectedLayout {
    pub config: LayoutConfig,
    pub converged: bool,
    /* private fields */
}
Expand description

Force-directed graph layout engine.

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§config: LayoutConfig

Configuration.

§converged: bool

Whether layout has converged.

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impl ForceDirectedLayout

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pub fn new(config: LayoutConfig) -> Self

Create a new layout engine.

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pub fn initialize(&mut self, network: &AccountingNetwork)

Initialize layout from accounting network.

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pub fn step(&mut self) -> bool

Run one iteration of the layout algorithm.

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pub fn iterate(&mut self, iterations: usize)

Run multiple iterations.

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pub fn get_position(&self, index: u16) -> Option<Vector2<f32>>

Get node position.

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pub fn nodes(&self) -> impl Iterator<Item = &LayoutNode>

Get all nodes.

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pub fn edges(&self) -> &[(u16, u16, f32)]

Get all edges.

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pub fn pin_node(&mut self, index: u16)

Pin a node at its current position.

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pub fn unpin_node(&mut self, index: u16)

Unpin a node.

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pub fn set_position(&mut self, index: u16, position: Vector2<f32>)

Set node position (for dragging).

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pub fn resize(&mut self, width: f32, height: f32)

Resize the layout area.

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pub fn reset(&mut self, network: &AccountingNetwork)

Reset the layout.

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pub fn update_edges(&mut self, network: &AccountingNetwork)

Update edge weights from network without resetting positions. This allows the layout to adapt to new flow data while preserving node positions.

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pub fn warm_up(&mut self)

Warm up the layout to allow it to readjust. Call this periodically to let the layout adapt to weight changes.

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pub fn has_edges(&self) -> bool

Check if layout has any edges.

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pub fn edge_count(&self) -> usize

Get edge count.

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impl Default for ForceDirectedLayout

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fn default() -> Self

Returns the “default value” for a type. Read more

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