pub struct NetworkCanvas {
pub layout: ForceDirectedLayout,
pub particles: ParticleSystem,
pub theme: AccNetTheme,
pub zoom: f32,
pub pan: Vec2,
pub selected_node: Option<u16>,
pub hovered_node: Option<u16>,
pub show_labels: bool,
pub show_risk: bool,
pub animate_layout: bool,
/* private fields */
}Expand description
Interactive network canvas.
Fields§
§layout: ForceDirectedLayoutForce-directed layout engine.
particles: ParticleSystemParticle animation system.
theme: AccNetThemeVisual theme.
zoom: f32Canvas zoom level.
pan: Vec2Canvas pan offset.
selected_node: Option<u16>Currently selected node.
hovered_node: Option<u16>Currently hovered node.
show_labels: boolShow labels.
show_risk: boolShow risk indicators.
animate_layout: boolAnimate layout.
Implementations§
Source§impl NetworkCanvas
impl NetworkCanvas
Sourcepub fn initialize(&mut self, network: &AccountingNetwork)
pub fn initialize(&mut self, network: &AccountingNetwork)
Initialize from a network.
Sourcepub fn refresh_particles(&mut self, network: &AccountingNetwork)
pub fn refresh_particles(&mut self, network: &AccountingNetwork)
Refresh particles without resetting layout. Call this periodically to update flow animations while preserving node positions.
Sourcepub fn show(&mut self, ui: &mut Ui, network: &AccountingNetwork) -> Response
pub fn show(&mut self, ui: &mut Ui, network: &AccountingNetwork) -> Response
Render the canvas.
Sourcepub fn reset_view(&mut self)
pub fn reset_view(&mut self)
Reset view.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for NetworkCanvas
impl RefUnwindSafe for NetworkCanvas
impl Send for NetworkCanvas
impl Sync for NetworkCanvas
impl Unpin for NetworkCanvas
impl UnwindSafe for NetworkCanvas
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